Leeroy, lawful male ironman Thalmor ----- |$..+ +...| |...| |@..| |@..| ----- [Leeroy the Concordate Agent] St15 Dx10 Co4 In10 Wi11 Ch12 ThaIroMalLaw Dlvl:1 $0 HP19(19) Pw11(11) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ironman Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed -1 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 80% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 68% Tool drop chance was reduced to 95% Food drop chance was reduced to 77% Monster death drops spawned with only 91% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: petkeeping (turn 21) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1029) The following skill became untrainable after a while: riding (turn 93158) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 37431) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17647 Monster spawn increase reached its maximum at turn 301267 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1716736 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: tear warp fungus (freq bonus 18) The monster species that spawned more often: grilled igloo (freq bonus 6) The monster species that spawned more often: throwing supremacist (freq bonus 48) The monster species that spawned more often: giant orange frog (freq bonus 80) The monster species that spawned more often: mandrake (freq bonus 24) The monster species that spawned more often: swarm centipede (freq bonus 18) The monster species that spawned more often: kipper gagger (freq bonus 12) The monster species that spawned more often: crunching beetle (freq bonus 28) The monster species that spawned more often: bramble spore (freq bonus 8) The monster species that spawned more often: spike fungus (freq bonus 12) The monster species that spawned more often: armed snake (freq bonus 12) The monster species that spawned more often: mist troll (freq bonus 16) The monster species that spawned more often: reagent disadvantaged (freq bonus 4) The monster species that spawned more often: psi bulb (freq bonus 15) The monster species that spawned more often: porter Mordor orc (freq bonus 6) The monster species that spawned more often: warg (freq bonus 10) The monster species that spawned more often: survey recreation travel (freq bonus 9) The monster species that spawned more often: elder vampire (freq bonus 8) The monster species that spawned more often: auto mechanic (freq bonus 84) The monster species that spawned more often: terminability bumping cult (freq bonus 12) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 3) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster species that never randomly spawned: walking willow The monster species that never randomly spawned: yellow jaguar The monster species that never randomly spawned: abscissa highborn exonerate The monster species that never randomly spawned: selenite administrator The monster species that never randomly spawned: Zaphod Breeblebrox The monster species that never randomly spawned: brass-monkey The monster species that never randomly spawned: iron man The monster species that never randomly spawned: telephone dragon The monster species that never randomly spawned: crow The monster species that never randomly spawned: dutch girl The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: uncalled stone (gray) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 8) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 11) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 83) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 8) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 3) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 19) The RNG hath decreed that this item was always generated cursed: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 2) Trap randomization happened for 1 in 370 traps Next attribute increase check would have come at turn 1068 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (152) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (water-pipe helmet) * sedge hat (silk helmet) * skullcap (horned helmet) * flack helmet (tribal helmet) * crystal helm (brick helmet) * mining helm (winged helmet) * field helm (guzzle helmet) * helm of safeguard (hydra helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (slaying gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (velvet pumps) * boots of safeguard (velcro boots) Scrolls scroll of healing (FLASH EM EXTENDED PHOTOSHOOT) scroll of mana (LEP GEX VEN ZEA) scroll of phase door (WALKING LUNACY) scroll of standard id (IYI) scroll of cure (DASH EM EXTENDED 100 METERS) * scroll of extra healing (SMALLER3 SMALLER3 SMALLER3) * scroll of greater mana restoration (LESBIANISM FOR EVERYONE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.