Leeroy, chaotic male illithid Otaku ------------ |..@.$.....+ |..V....d..| +........... -------.---- ... [Leeroy the Heyaduo] St8 Dx9 Co15 In12 Wi5 Ch5 OtaIllMalCha Dlvl:1 $208 HP16(16) Pw18(18) AC10 Exp1 T1 Latest messages Konnichi wa Leeroy, welcome to SlashEMExtended! You are a chaotic male illithid Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # torikabuto - This is a comestible. Color: green. Material: organic. Appearance: (null). It can be eaten. If you're having trouble with lycanthropes infecting you, eating this vegetarian piece of food will cure you. tamago - This is a comestible. Color: white. Material: flesh. Appearance: (null). It can be eaten. Eggs can be eaten, but some of them can also hatch after a while. Eating a stale egg causes vomiting. potion of sake - This is a potion. Color: green. Material: glass. Appearance: homebrew. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. Wanna get high? Quaff this! It causes confusion and gives a little bit of nutrition. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: improved vision You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 93% Implant drop chance was reduced to 97% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 18% Food drop chance was reduced to 93% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: body armor (turn 2) The following skill became untrainable if you tried to train it too early: protection spells (turn 48) The following skill became untrainable after a while: divination spells (turn 107965) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 32200) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42375 Monster spawn increase reached its maximum at turn 138664 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2565616 The monster class that cannot be genocided was nymph The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: Sarah's mocassin (freq bonus 24) The monster species that spawned more often: beautike (freq bonus 24) The monster species that spawned more often: saber cat (freq bonus 10) The monster species that spawned more often: gravity force fungus (freq bonus 12) The monster species that spawned more often: eel-dog (freq bonus 7) The monster species that spawned more often: assistance yuan viridian (freq bonus 16) The monster species that spawned more often: batman plant (freq bonus 18) The monster species that spawned more often: tickle eel (freq bonus 24) The monster species that spawned more often: glass smasher (freq bonus 12) The monster species that spawned more often: dark prostitute (freq bonus 14) The monster species that spawned more often: Gwynharwyf (freq bonus 6) The monster species that spawned more often: flaming skull (freq bonus 8) The monster species that spawned more often: snatchier volcanologist (freq bonus 4) The monster species that spawned more often: Grey-elf rogue (freq bonus 24) The monster species that spawned more often: very poly nymph (freq bonus 4) The monster species that spawned more often: alighting stipulate (freq bonus 18) The monster species that spawned more often: plasmod bomb (freq bonus 12) The monster species that spawned more often: hidden trapdoor spider (freq bonus 20) The monster species that spawned more often: COM-TO-COM 3 (freq bonus 24) The monster species that spawned more often: zebra spider (freq bonus 6) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 3) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster species that never randomly spawned: zedenp The monster species that never randomly spawned: migmatite horror The monster species that never randomly spawned: scroll trove The monster species that never randomly spawned: ancient nupperibo The monster species that never randomly spawned: chucktaur The monster species that never randomly spawned: steamball lightning The monster species that never randomly spawned: agent black spore The monster species that never randomly spawned: blue beetle The monster species that never randomly spawned: weird mold The monster species that never randomly spawned: storm support The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 18) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 36) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 17) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 7) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 13) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 46) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 15) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 14) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 6) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 46) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 71) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 1) Trap randomization happened for 1 in 636 traps Next attribute increase check would have come at turn 1638 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having full nutrients (0) You saw invisible You were telepathic You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Shiva The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (256) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of flood (PEW PEW BITCHES) scroll of blank paper (unlabeled) scroll of healing (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of mana (CATCHES ERYONES EYE) scroll of phase door (FASCICULUS PROPRIUS) scroll of standard id (I CAN HAZ HP PLZ) scroll of cure (IN THE CHAPEL WAS AN AID OF ME) * scroll of extra healing (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) * scroll of greater mana restoration (PALIM PALIM) Potions potion of invisibility (flubber) potion of sake (homebrew) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Otaku... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.