Leeroy, lawful male bretonian Thalmor -+----.--- |........| .........| |........| .........| |........| |.....@@.| ---------- [Leeroy the Concordate Agent] St13 Dx14 Co14 In11 Wi10 Ch9 ThaBreMalLaw Dlvl:1 $0 HP16(16) Pw15(15) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bretonian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. What do you want to take off? [b or ?*] You finish taking off your suit. dark elven bow - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed bow. You can wield it to attack enemies. Some weapons are also suitable for throwing. A two-handed bow that is meant to be used in conjunction with quivered arrows to fire at enemies. This bow has a small to-hit bonus. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: full nutrients You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 18 Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 35% Wand drop chance was reduced to 86% Potion drop chance was reduced to 58% Weapon drop chance was reduced to 60% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: form I (Shii-Cho) The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: crossbow (turn 2) The following skill became untrainable if you tried to train it too early: searching (turn 1520) The following skill became untrainable after a while: elemental spells (turn 38821) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 47110) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 24474 Monster spawn increase reached its maximum at turn 87249 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1246842 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: effused trustworthy answered grandiosely (freq bonus 12) The monster species that spawned more often: knife robber (freq bonus 6) The monster species that spawned more often: Jennifer (freq bonus 4) The monster species that spawned more often: misdemeanant futurity (freq bonus 8) The monster species that spawned more often: magic mandrake (freq bonus 8) The monster species that spawned more often: Bulletproof Kleever (freq bonus 6) The monster species that spawned more often: static mimic (freq bonus 6) The monster species that spawned more often: reiterative forjudge anear (freq bonus 6) The monster species that spawned more often: salamander prisoner (freq bonus 10) The monster species that spawned more often: harbour selenite (freq bonus 10) The monster species that spawned more often: quantum warp fungus (freq bonus 6) The monster species that spawned more often: snore mold (freq bonus 6) The monster species that spawned more often: arcane hobbit (freq bonus 8) The monster species that spawned more often: weight monster (freq bonus 5) The monster species that spawned more often: the ultimate tank (freq bonus 8) The monster species that spawned more often: fanged horror (freq bonus 16) The monster species that spawned more often: lashor centipede (freq bonus 18) The monster species that spawned more often: cyan missingno (freq bonus 16) The monster species that spawned more often: polka-dot dress prostitute (freq bonus 6) The monster species that spawned more often: desert mold (freq bonus 4) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 8) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters that count as human (freq bonus 3) The monster trait that was more common: monsters that collect items (freq bonus 5) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 3) The monster species that never randomly spawned: real deity The monster species that never randomly spawned: paingod The monster species that never randomly spawned: one ring hobbit The monster species that never randomly spawned: hc young woman The monster species that never randomly spawned: snore colony The monster species that never randomly spawned: spined revil The monster species that never randomly spawned: undead scientist The monster species that never randomly spawned: signed elemental The monster species that never randomly spawned: beambeam flayer The monster species that never randomly spawned: joust ostrich The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 15) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 19) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 15) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 35) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 8) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 16) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 68) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 33) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 58) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this trap was always invisible: elif trap The RNG hath decreed that this trap was generated more often: piercing beam trap (freq bonus 15) Trap randomization happened for 1 in 64 traps Next attribute increase check would have come at turn 599 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having full nutrients (0) You saw invisible You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (371) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (celtic helmet) * skullcap (rotating helmet) * flack helmet (middle-earth helmet) * crystal helm (eternal helmet) * mining helm (weeping helmet) * field helm (post-nuclear helmet) * helm of safeguard (sages helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (fencing gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (turbo boots) * boots of safeguard (jade boots) Scrolls scroll of healing (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of mana (EYEHACK LEVELPORT CHANGE IS BULLSHIT) scroll of phase door (WAKTU UNTUK MATI) scroll of standard id (POWER IS GREATER THE BASE IS LESS) scroll of cure (NOTHINGOFFPULL) * scroll of extra healing (TERRA ZOMBIES HAVE THE WRONG COLOR) * scroll of greater mana restoration (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.