Leeroy, lawful male redguardian Thalmor ------------- |@..........| ..@.........| |............ |.......$...| ------------- [Leeroy the Concordate Agent] St11 Dx10 Co9 In10 Wi6 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: magic resistance You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 46 Implant identification only worked 1 times out of 69 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 120 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 81% Potion drop chance was reduced to 95% Armor drop chance was reduced to 95% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: matter spells (turn 15) The following skill became untrainable if you tried to train it too early: body spells (turn 1782) The following skill became untrainable after a while: attack spells (turn 54086) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 36703) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 96984 Monster spawn increase reached its maximum at turn 253074 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2967158 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: practice provost (freq bonus 6) The monster species that spawned more often: disgusting warp patch (freq bonus 8) The monster species that spawned more often: avail bangle knit (freq bonus 36) The monster species that spawned more often: theme ox (freq bonus 48) The monster species that spawned more often: life stealer (freq bonus 54) The monster species that spawned more often: ring golem (freq bonus 4) The monster species that spawned more often: overweight calomel expounded (freq bonus 4) The monster species that spawned more often: bawdry dybbuk (freq bonus 12) The monster species that spawned more often: ordinator (freq bonus 32) The monster species that spawned more often: radio operator (freq bonus 16) The monster species that spawned more often: converged muddleheaded (freq bonus 18) The monster species that spawned more often: nasty boomer (freq bonus 8) The monster species that spawned more often: dread lich (freq bonus 15) The monster species that spawned more often: inviolately buyable (freq bonus 6) The monster species that spawned more often: steered procreativity (freq bonus 16) The monster species that spawned more often: night cat (freq bonus 6) The monster species that spawned more often: mechanical juggernaut (freq bonus 8) The monster species that spawned more often: pimping intelligently (freq bonus 10) The monster species that spawned more often: golden naga hatchling (freq bonus 24) The monster species that spawned more often: sadistic lady (freq bonus 28) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 9) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster species that never randomly spawned: Laura's cuddly sneaker The monster species that never randomly spawned: tomb mummy The monster species that never randomly spawned: brass dragon bat The monster species that never randomly spawned: porter xorn The monster species that never randomly spawned: nine The monster species that never randomly spawned: dark elemental The monster species that never randomly spawned: mental girl The monster species that never randomly spawned: werewolf The monster species that never randomly spawned: cheetah The monster species that never randomly spawned: waiter golem The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 14) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 7) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 107) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 90) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 11) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 10) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 6) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: movemork stone (gray) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 8) Trap randomization happened for 1 in 143 traps Next attribute increase check would have come at turn 684 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (581) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (rotating helmet) * skullcap (precious helmet) * flack helmet (metal disk) * crystal helm (orange visored helmet) * mining helm (hacker helmet) * field helm (aluminium helmet) * helm of safeguard (etheric helmet) * war hat (cloudy helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (ice-cold gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (buffalo boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (ORC WIZARD FOR SMASH 5) scroll of mana (UMUTO QUACK) scroll of phase door (NO ONE CAN STOP ME) scroll of standard id (THERE ARE MORE BUGS) scroll of cure (FAT PINK BLOB) * scroll of extra healing (AS ISE DAT) * scroll of greater mana restoration (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.