Leeroy, lawful male redguardian Thalmor -------- @....... |@.....| |....... |......| ---$...| ..| --- [Leeroy the Concordate Agent] St9 Dx11 Co7 In14 Wi8 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: quad attacks You could not have this property intrinsically: free action Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 135 Monsters only dropped their musable items with 36% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 93% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 78% Tool drop chance was reduced to 61% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: implants (turn 3) The following skill became untrainable if you tried to train it too early: hammer (turn 8340) The following skill became untrainable after a while: lightsaber (turn 58370) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 39265) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 108599 Monster spawn increase reached its maximum at turn 251729 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 281105 The monster class that cannot be genocided was troll The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: mimic chicken (freq bonus 9) The monster species that spawned more often: chemical force patch (freq bonus 8) The monster species that spawned more often: jumping cattle (freq bonus 8) The monster species that spawned more often: giant implant trove (freq bonus 5) The monster species that spawned more often: Detective Kriminologist (freq bonus 20) The monster species that spawned more often: mini triad (freq bonus 18) The monster species that spawned more often: webber (freq bonus 12) The monster species that spawned more often: drydrip mold (freq bonus 24) The monster species that spawned more often: monkey mummy (freq bonus 16) The monster species that spawned more often: demon dog (freq bonus 12) The monster species that spawned more often: Isengard orc (freq bonus 12) The monster species that spawned more often: car thief (freq bonus 24) The monster species that spawned more often: Officer Hanh (freq bonus 16) The monster species that spawned more often: volt bomb (freq bonus 8) The monster species that spawned more often: alien warrior (freq bonus 24) The monster species that spawned more often: ebony spore (freq bonus 12) The monster species that spawned more often: quartz crasher (freq bonus 15) The monster species that spawned more often: singing loweringly orificial (freq bonus 8) The monster species that spawned more often: cabbalist (freq bonus 10) The monster species that spawned more often: priest (freq bonus 12) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 5) The monster species that never randomly spawned: internet swarmer The monster species that never randomly spawned: aludey The monster species that never randomly spawned: blister force patch The monster species that never randomly spawned: dark gray fungus The monster species that never randomly spawned: giant silver dragonfly The monster species that never randomly spawned: inalienable lamellae empty anchoritic The monster species that never randomly spawned: tiferet sephirah The monster species that never randomly spawned: ordinator The monster species that never randomly spawned: hi-speed automaton The monster species that never randomly spawned: Carina's profiled combat boot The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 19) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 19) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 3) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 10) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 4) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 12) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 19) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 13) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 3) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 9) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 11) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: noob pollax ((null)) The RNG hath decreed that this trap was always invisible: cursed part trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 7) Trap randomization happened for 1 in 167 traps Next attribute increase check would have come at turn 768 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (589) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (yellow helmet) * skullcap (visored helmet) * flack helmet (less helmet) * crystal helm (metal disk) * mining helm (chain-aventailed helmet) * field helm (precious helmet) * helm of safeguard (eternal helmet) * war hat (cloudy helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (spacey gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers stone (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (high iron boots) * field boots (pink sneakers) * boots of safeguard (fleecy boots) Scrolls scroll of healing (ERO ERO ERO ERO MUSHROOM MUSHROOM) scroll of mana (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of phase door (ELECTRICAL AND VERTICAL DRIVING CAR) scroll of standard id (FIRE IN THE ASS HOLE) scroll of cure (HIN LIE GEN UND SCHLA FEN) * scroll of extra healing (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) * scroll of greater mana restoration (ARE YOU HAVING FUN YET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.