Leeroy, lawful male redguardian Thalmor ----.- |....-- |...... |.....| |@@.... |.....| |{..$.| ------- [Leeroy the Concordate Agent] St8 Dx13 Co8 In9 Wi7 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 29 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 71% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 93% Tool drop chance was reduced to 64% Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: javelin (turn 2) The following skill became untrainable if you tried to train it too early: implants (turn 11455) The following skill became untrainable after a while: unicorn horn (turn 72066) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 28309) Sticky curses were more common by 20% Heavy curses were more common by 23% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75967 Monster spawn increase reached its maximum at turn 127738 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2668276 The monster class that cannot be genocided was blob The monster class that was spawned more often: pile of coins (freq bonus 3) The monster species that spawned more often: adhesively proprietorial papa (freq bonus 4) The monster species that spawned more often: vampiric force patch (freq bonus 30) The monster species that spawned more often: petty air elemental (freq bonus 8) The monster species that spawned more often: trap force fungus (freq bonus 20) The monster species that spawned more often: hidebound demodulation unnatural (freq bonus 6) The monster species that spawned more often: proselytized knifed (freq bonus 30) The monster species that spawned more often: sticky warp patch (freq bonus 42) The monster species that spawned more often: protected white unicorn (freq bonus 20) The monster species that spawned more often: reaper patch (freq bonus 15) The monster species that spawned more often: deceit vial (freq bonus 8) The monster species that spawned more often: numb trove (freq bonus 24) The monster species that spawned more often: glass penetrator (freq bonus 5) The monster species that spawned more often: disco bouncer (freq bonus 20) The monster species that spawned more often: irresistible force patch (freq bonus 12) The monster species that spawned more often: admirer beating (freq bonus 18) The monster species that spawned more often: necroskeleton (freq bonus 14) The monster species that spawned more often: hack hectical (freq bonus 6) The monster species that spawned more often: small naga (freq bonus 40) The monster species that spawned more often: white unicorn (freq bonus 8) The monster species that spawned more often: hostelry si (freq bonus 36) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 6) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 7) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster species that never randomly spawned: percents secret car The monster species that never randomly spawned: wisdom naga hatchling The monster species that never randomly spawned: punk giant The monster species that never randomly spawned: epidote warp fungus The monster species that never randomly spawned: reinvestigation knighted The monster species that never randomly spawned: orc champion The monster species that never randomly spawned: undead shapeshifter The monster species that never randomly spawned: phenobarbital laid mummify submersed The monster species that never randomly spawned: 50 foot woman The monster species that never randomly spawned: merge responsible The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 19) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 27) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 22) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 16) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 15) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 20) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 5) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 7) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 3) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 16) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 37) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 2) Trap randomization happened for 1 in 205 traps Next attribute increase check would have come at turn 1114 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having reflection (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1085) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (bug-tracking helmet) * skullcap (padded helmet) * flack helmet (hydra helmet) * crystal helm (golden helmet) * mining helm (RNG helmet) * field helm (failuncap helmet) * helm of safeguard (less helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (silk fingerlings) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (flipflops) * boots of safeguard (ballet heels) Scrolls scroll of healing (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of mana (INVALID NEXT SIZE FAST) scroll of phase door (ITAINO ITAINO TONDEKE) scroll of standard id (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) scroll of cure (POKEMON LETS GO HOUSECAT) * scroll of extra healing (PHD IN HIGH HEELING) * scroll of greater mana restoration (ONE BELONGS BELONGED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.