Leeroy, lawful male redguardian Thalmor -----|- |.....| d- |...... |.....| |.....| |@@...+ ------- [Leeroy the Concordate Agent] St8 Dx10 Co14 In14 Wi10 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 68 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 70% Amulet drop chance was reduced to 83% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 92% Tool drop chance was reduced to 46% Food drop chance was reduced to 63% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: lightsaber (turn 15) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 209) The following skill became untrainable after a while: saber (turn 59651) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 22473) Sticky curses were more common by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41817 Monster spawn increase reached its maximum at turn 211816 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 924330 The monster class that cannot be genocided was mummy The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: pile of extremely dirty coins (freq bonus 20) The monster species that spawned more often: hussar cablegram tuckered (freq bonus 9) The monster species that spawned more often: shrewd galax trusty painting (freq bonus 12) The monster species that spawned more often: undead yeoman (freq bonus 10) The monster species that spawned more often: winter wolf cub (freq bonus 60) The monster species that spawned more often: tear light (freq bonus 3) The monster species that spawned more often: repeater exordium adhere viability subcontinental curbed (freq bonus 12) The monster species that spawned more often: afrit (freq bonus 32) The monster species that spawned more often: abnormal prostitute (freq bonus 16) The monster species that spawned more often: undead nymph (freq bonus 12) The monster species that spawned more often: war orc (freq bonus 30) The monster species that spawned more often: wifebeater asshole (freq bonus 12) The monster species that spawned more often: greater mummy (freq bonus 15) The monster species that spawned more often: pa bil sag (freq bonus 14) The monster species that spawned more often: yellow beam (freq bonus 24) The monster species that spawned more often: real corpse hound (freq bonus 8) The monster species that spawned more often: segfault mistress (freq bonus 24) The monster species that spawned more often: baywood orrery (freq bonus 9) The monster species that spawned more often: mangler (freq bonus 18) The monster species that spawned more often: lesser ent (freq bonus 12) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster species that never randomly spawned: jabot communed The monster species that never randomly spawned: mini triad The monster species that never randomly spawned: enforcer unbearably overfilling calorimeter The monster species that never randomly spawned: awning chopping The monster species that never randomly spawned: Schrumpel The monster species that never randomly spawned: microcosm inoffensively The monster species that never randomly spawned: spoonful sinking The monster species that never randomly spawned: negator worm mass The monster species that never randomly spawned: angst The monster species that never randomly spawned: petty xorn The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 6) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 12) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 9) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 29) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 5) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 6) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 9) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 60) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 1) Trap randomization happened for 1 in 964 traps Next attribute increase check would have come at turn 2162 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (442) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (cold-blooded helmet) * skullcap (tasseled helmet) * flack helmet (weeping helmet) * crystal helm (dream helmet) * mining helm (yellow helmet) * field helm (translucent helmet) * helm of safeguard (aluminium helmet) * war hat (gas mask) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (light gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (thick-soled boots) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (ENO OWT EERHT) scroll of mana (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of phase door (BUILDIONS CAN INSTAKILL AT RANGE) scroll of standard id (VM J UECM 5 O9FAD8) scroll of cure (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) * scroll of extra healing (EZGAMEEZLIFE) * scroll of greater mana restoration (BASA MAINASA 1 MINETA MA AUCHA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.