Leeroy, lawful male redguardian Thalmor ---------- .....{.@.| |.....@..| +......:.| ---.------ [Leeroy the Concordate Agent] St8 Dx8 Co9 In7 Wi9 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 42 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 94% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 86% Tool drop chance was reduced to 74% Food drop chance was reduced to 92% Monster death drops spawned with only 98% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: attack spells (turn 2) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1391) The following skill became untrainable after a while: javelin (turn 38285) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 30222) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46380 Monster spawn increase reached its maximum at turn 157555 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2652286 The monster class that cannot be genocided was naga The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: three-headed hydra (freq bonus 10) The monster species that spawned more often: yellow stalk (freq bonus 5) The monster species that spawned more often: segmenting down ensemble (freq bonus 10) The monster species that spawned more often: acid paraelemental (freq bonus 27) The monster species that spawned more often: mumak (freq bonus 21) The monster species that spawned more often: pick dwarf (freq bonus 42) The monster species that spawned more often: gromdomg (freq bonus 10) The monster species that spawned more often: haircutting nonviolation (freq bonus 60) The monster species that spawned more often: inhering feudary (freq bonus 6) The monster species that spawned more often: metal scorpion (freq bonus 6) The monster species that spawned more often: undead cruel abuser (freq bonus 22) The monster species that spawned more often: death watch beetle (freq bonus 32) The monster species that spawned more often: long paralysis eye (freq bonus 15) The monster species that spawned more often: moldy fungus (freq bonus 39) The monster species that spawned more often: breaker crasher (freq bonus 10) The monster species that spawned more often: four of spades (freq bonus 12) The monster species that spawned more often: giant gold dragonfly (freq bonus 21) The monster species that spawned more often: nexus golem (freq bonus 36) The monster species that spawned more often: undead amazon (freq bonus 42) The monster species that spawned more often: petro patch (freq bonus 30) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 6) The monster species that never randomly spawned: lilac patch The monster species that never randomly spawned: white seraphon The monster species that never randomly spawned: incapable male nurse The monster species that never randomly spawned: everchanging star The monster species that never randomly spawned: cerulean warp patch The monster species that never randomly spawned: yellow jelly The monster species that never randomly spawned: loud growth The monster species that never randomly spawned: Chaska The monster species that never randomly spawned: fighter ant The monster species that never randomly spawned: zonkah sephirah The monster class that more likely to generate with musable stuff: elemental The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 17) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 20) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 19) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 83) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 7) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 8) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 13) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 5) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 5) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: doorning trap (freq bonus 2) Trap randomization happened for 1 in 157 traps Next attribute increase check would have come at turn 490 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (426) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (radiant helmet) * skullcap (cloudy helmet) * flack helmet (fish bowl) * crystal helm (formula one helmet) * mining helm (complete helmet) * field helm (musical helmet) * helm of safeguard (metal disk) * war hat (space helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (rayductnay gloves) * commander gloves (spiky gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (failuncap shoes) * boots of safeguard (red sneakers) Scrolls scroll of healing (MAMPIFANDRAY SELA) scroll of mana (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) scroll of phase door (EARLYGAME LATEGAME ENDGAME) scroll of standard id (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of cure (TRUCKHACK CHICKEN SIMULATOR) * scroll of extra healing (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) * scroll of greater mana restoration (HAPAX LEGOMENON) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.