Leeroy, lawful male redguardian Thalmor -------------- .....$........ |............| |............| |............| ......r......| |..@@........| -------------- [Leeroy the Concordate Agent] St10 Dx3 Co10 In8 Wi8 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC13 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. What do you want to take off? [b or ?*] You finish taking off your suit. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: numbopathy You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 19% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 96% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 90% The following skill could not be trained at all: implants The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: matter spells (turn 10) The following skill became untrainable if you tried to train it too early: whip (turn 1188) The following skill became untrainable after a while: lightsaber (turn 53514) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 44070) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 129059 Monster spawn increase reached its maximum at turn 199814 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1441635 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: rust monster or disenchanter (freq bonus 3) The monster species that spawned more often: irrigate mescaline (freq bonus 15) The monster species that spawned more often: Countess Bathory (freq bonus 18) The monster species that spawned more often: giant brown locust (freq bonus 21) The monster species that spawned more often: lender rhonchi (freq bonus 60) The monster species that spawned more often: mana hound (freq bonus 20) The monster species that spawned more often: striking womanizing (freq bonus 30) The monster species that spawned more often: redistributing freeing (freq bonus 10) The monster species that spawned more often: bad shan (freq bonus 24) The monster species that spawned more often: night hulk (freq bonus 4) The monster species that spawned more often: Hungry Times (freq bonus 14) The monster species that spawned more often: flashing mischief zon (freq bonus 20) The monster species that spawned more often: doppelganger (freq bonus 60) The monster species that spawned more often: hardlich (freq bonus 10) The monster species that spawned more often: diabolic potato (freq bonus 36) The monster species that spawned more often: gnome priest (freq bonus 21) The monster species that spawned more often: tamable ghost (freq bonus 28) The monster species that spawned more often: water skeleton (freq bonus 14) The monster species that spawned more often: evil disenchanter (freq bonus 12) The monster species that spawned more often: mosquit swarm (freq bonus 60) The monster species that spawned more often: giant pee-colored mouse (freq bonus 10) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 48) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 3) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 8) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster species that never randomly spawned: surya deva The monster species that never randomly spawned: sextan freedman The monster species that never randomly spawned: broken vehicle scholar The monster species that never randomly spawned: hydra The monster species that never randomly spawned: ultraviolet monster The monster species that never randomly spawned: evasive unveiling The monster species that never randomly spawned: batman The monster species that never randomly spawned: yellow ogre The monster species that never randomly spawned: apprehend engrained The monster species that never randomly spawned: amorphous force patch The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: stickshoe ((null)) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 20) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 8) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 56) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 15) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 6) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 4) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 4) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 5) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 15) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 11) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 14) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 7) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 84) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 69) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 34) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 1) Trap randomization happened for 1 in 944 traps Next attribute increase check would have come at turn 1741 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (134) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (sages helmet) * sedge hat (golden helmet) * skullcap (meteoric helmet) * flack helmet (internet helmet) * crystal helm (tasseled helmet) * mining helm (round helmet) * field helm (full helmet) * helm of safeguard (plumed helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (old gloves) * commander gloves (moth-bitten gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (combat boots) * boots of safeguard (platform boots) Scrolls scroll of healing (ITE TI KE NI A TE TI KANNAA) scroll of mana (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of phase door (PANACHE EM EXTENDED BEAU GESTE) scroll of standard id (CHRISTINE FEMININE) scroll of cure (AEIAEIAE IEIOIO) * scroll of extra healing (9H) * scroll of greater mana restoration (AM PO COLVATIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.