Leeroy, lawful male doppelganger Paladin ------- ---------------- |.#.... ######|....|.......... #....... ####,,,,,...............| ........ #,,,,####|........#.#...| #...... #,#### |..........>...| .......#,# ----|----------- #..-,, #,# $......#,, #,# |......... #,,,#####----.------- ----------##,#`,,`,,-..........| #,,,,,#,,##,#|...<......+ ######,`## +..........| #### |.......`..| --.........| ----------- [Leeroy the Fighter of Law] St6 Dx9 Co16 In7 Wi17 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw5(25) AC9 Exp1 T273 Leg Latest messages Try it anyway? [yn] (n) You hurt your muscles! You are too small to do any kicking. Try it anyway? [yn] (n) In what direction? [hykulnjb><] WHAMMM!!! You are too small to do any kicking. Try it anyway? [yn] (n) You hurt your muscles! You return to doppelganger form! Your left leg is in no shape for kicking. The door resists! (3x) The door opens. You hear some noises in the distance. Doppelgangers aren't able to fight two-handed. # (2x) Gee! All of a sudden, you can't see yourself. spellbook of invisibility - This is a spellbook. Color: bright blue. Material: paper. Appearance: aquatic. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Use this spell if you want to turn invisible for a period of time. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: wallwalking You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 433 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 132 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 99% Ring drop chance was reduced to 74% Wand drop chance was reduced to 91% Potion drop chance was reduced to 89% Armor drop chance was reduced to 94% Tool drop chance was reduced to 92% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: form V (Shien) The following skill became untrainable if you tried to train it too early: matter spells (turn 18) The following skill became untrainable if you tried to train it too early: occult spells (turn 276) The following skill became untrainable after a while: techniques (turn 18516) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 15422) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 9 Monster spawn increase started at turn 84180 Monster spawn increase reached its maximum at turn 135221 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1275456 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: sea spirit (freq bonus 16) The monster species that spawned more often: terchet mushroom (freq bonus 12) The monster species that spawned more often: cuntgun turret (freq bonus 24) The monster species that spawned more often: cave leaper (freq bonus 3) The monster species that spawned more often: croft stimulant (freq bonus 60) The monster species that spawned more often: undead rat (freq bonus 6) The monster species that spawned more often: police (freq bonus 30) The monster species that spawned more often: copper naga (freq bonus 6) The monster species that spawned more often: unconsummated ladybug addressed (freq bonus 84) The monster species that spawned more often: gray spore (freq bonus 20) The monster species that spawned more often: eek ant (freq bonus 8) The monster species that spawned more often: tunnel queen (freq bonus 4) The monster species that spawned more often: psychic warp fungus (freq bonus 9) The monster species that spawned more often: rainbow to (freq bonus 10) The monster species that spawned more often: savored authoring (freq bonus 8) The monster species that spawned more often: hitec warp fungus (freq bonus 4) The monster species that spawned more often: hardened warrior (freq bonus 8) The monster species that spawned more often: kobold zombie (freq bonus 20) The monster species that spawned more often: breakoff patch (freq bonus 16) The monster species that spawned more often: large group kobold (freq bonus 18) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster species that never randomly spawned: large jackal The monster species that never randomly spawned: maturation marxian wart lyre yap copulated The monster species that never randomly spawned: pseudo elf thief The monster species that never randomly spawned: lunatic rabbit The monster species that never randomly spawned: Kostchtie The monster species that never randomly spawned: improved destruction dino The monster species that never randomly spawned: isocline fail The monster species that never randomly spawned: orc king The monster species that never randomly spawned: impalpable bedim pinioning The monster species that never randomly spawned: large eel The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 57) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 116) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 38) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 20) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 3) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 6) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 18) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 3) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 6) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 9) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 77) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this trap was always invisible: violet spell trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 8) Trap randomization happened for 1 in 370 traps Next attribute increase check would have come at turn 2880 Strength training was 10 Dexterity training was 1 Wisdom training was -1 Constitution training was 3 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having free action (0) You had wounded legs (190) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1215 points of nutrition remaining You were invisible You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (25) You survived Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 4% 308% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (visored helmet) leather gloves (slaying gloves) low boots (walking shoes) Scrolls scroll of healing (APOFFEA BUTT) scroll of mana (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of phase door (EYEHACK LEVELPORT CHANGE IS BULLSHIT) scroll of standard id (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of cure (HM MINUS 1R) * scroll of extra healing (PIETEIKUMU KLUDA) * scroll of greater mana restoration (MEGASUPEROMEGAGIANT GAY LEGACY) Spellbooks spellbook of invisibility (aquatic) Rings ring of warning (glittery) Wands wand of striking (curved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (1 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 36 points,