Leeroy, lawful male fenek Paladin ---- #d@# ##.. --- [Leeroy the Fighter of Law] St3 Dx15 Co13 In7 Wi6 Ch17 PalFenMalLaw Dlvl:1 $0 HP22(22) Pw20(20) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male fenek Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) (2x) You lack the strength to cast spells. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 61% chance Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 61% Wand drop chance was reduced to 52% Armor drop chance was reduced to 93% Tool drop chance was reduced to 82% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: lance (turn 28) The following skill became untrainable if you tried to train it too early: devices (turn 272) The following skill became untrainable after a while: crossbow (turn 43788) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 11985) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 104050 Monster spawn increase reached its maximum at turn 237145 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1208463 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: unicorn or horse (freq bonus 8) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: carnivorous tree (freq bonus 12) The monster species that spawned more often: breaker crasher (freq bonus 28) The monster species that spawned more often: nasty troll (freq bonus 44) The monster species that spawned more often: singing loweringly orificial (freq bonus 18) The monster species that spawned more often: meduquasit (freq bonus 18) The monster species that spawned more often: reaccustoming accountantship (freq bonus 90) The monster species that spawned more often: pile of monster coins (freq bonus 40) The monster species that spawned more often: spender tambour (freq bonus 66) The monster species that spawned more often: complimenting stapled defiance (freq bonus 66) The monster species that spawned more often: ignoring structural clemency britisher (freq bonus 72) The monster species that spawned more often: huge pseudodragon (freq bonus 40) The monster species that spawned more often: Steel Angel (freq bonus 36) The monster species that spawned more often: karmic dragon (freq bonus 90) The monster species that spawned more often: great armorc (freq bonus 66) The monster species that spawned more often: wharf pantomimed (freq bonus 20) The monster species that spawned more often: noonday chokey (freq bonus 30) The monster species that spawned more often: quantum colony (freq bonus 20) The monster species that spawned more often: dinosaur (freq bonus 72) The monster species that spawned more often: thankyou guessed (freq bonus 28) The monster species that spawned more often: watch kieutenant (freq bonus 24) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 8) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster species that never randomly spawned: wide-eyed tourist The monster species that never randomly spawned: void mushroom The monster species that never randomly spawned: racoon The monster species that never randomly spawned: decaying mimic The monster species that never randomly spawned: feminist The monster species that never randomly spawned: Kristin's block-heeled combat boot The monster species that never randomly spawned: ancient of ice The monster species that never randomly spawned: zebra spider The monster species that never randomly spawned: EQ Kaptain The monster species that never randomly spawned: flounder The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 35) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 6) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 283) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 16) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 11) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 8) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 5) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 6) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: cure insanity (jackpot) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this trap was always invisible: Only percentapercents can go there! The RNG hath decreed that this trap was generated more often: tempohunger trap (freq bonus 5) Trap randomization happened for 1 in 365 traps Next attribute increase check would have come at turn 1017 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having contamination resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had automatic searching You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (416) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 32% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) disarm 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (horned helmet) leather gloves (princess gloves) low boots (walking shoes) Scrolls scroll of healing (VALHOG UNLEASHED) scroll of mana (ABASH EM EXTENDED SOCIAL ANXIETY) scroll of phase door (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) scroll of standard id (ON TIMON TIME ON TIME) scroll of cure (MASKELLI MASKELLO) * scroll of extra healing (EDUCATION WHATS THAT) * scroll of greater mana restoration (BWARHARHARHARHAR) Spellbooks spellbook of slow monster (illgotten) Rings ring of warning (lapis lazuli) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.