Leeroy, lawful male bretonian Paladin ------- |.d@..+ +.....| ------- [Leeroy the Fighter of Law] St5 Dx14 Co16 In11 Wi16 Ch10 PalBreMalLaw Dlvl:1 $0 HP21(21) Pw23(23) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bretonian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: glib combat You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 39 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 140 Monsters only dropped their equipment with 93% chance Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 79% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 83% Armor drop chance was reduced to 79% Tool drop chance was reduced to 81% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: searching (turn 25) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 675) The following skill became untrainable after a while: dagger (turn 25821) The following skill couldn't be trained before a certain turn number is reached: implants (turn 28927) Sticky curses were more common by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11349 Monster spawn increase reached its maximum at turn 61739 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1408500 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: duality name teacher (freq bonus 15) The monster species that spawned more often: furious warp fungus (freq bonus 16) The monster species that spawned more often: ferrous patch (freq bonus 42) The monster species that spawned more often: colorless warp patch (freq bonus 9) The monster species that spawned more often: interlocutory rocking (freq bonus 20) The monster species that spawned more often: corse coordinating step (freq bonus 42) The monster species that spawned more often: nature girl (freq bonus 14) The monster species that spawned more often: claustrophobia vortex (freq bonus 18) The monster species that spawned more often: church novice (freq bonus 18) The monster species that spawned more often: unisex infirmed (freq bonus 8) The monster species that spawned more often: gold beetle (freq bonus 12) The monster species that spawned more often: authorizing unattractive (freq bonus 14) The monster species that spawned more often: cabbalist (freq bonus 18) The monster species that spawned more often: poisonous wimp (freq bonus 10) The monster species that spawned more often: majane (freq bonus 9) The monster species that spawned more often: flying goomba (freq bonus 6) The monster species that spawned more often: shock hound (freq bonus 15) The monster species that spawned more often: poison kobold (freq bonus 12) The monster species that spawned more often: nastroscha (freq bonus 12) The monster species that spawned more often: black monster (freq bonus 48) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 6) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 3) The monster trait that was more common: monsters that are amphibious (freq bonus 7) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster species that never randomly spawned: manga lady The monster species that never randomly spawned: large phasing mimic The monster species that never randomly spawned: Jil The monster species that never randomly spawned: fuck ghost The monster species that never randomly spawned: thieving type The monster species that never randomly spawned: goofiest landslip The monster species that never randomly spawned: crystal mushroom The monster species that never randomly spawned: duck captain The monster species that never randomly spawned: Eliane's vulnerable sneaker The monster species that never randomly spawned: two-headed troll The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 77) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 14) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 17) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 579) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 7) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 3) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 3) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: orange spell stone (gray) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this trap was always invisible: dywypi trap The RNG hath decreed that this trap was generated more often: back to start trap (freq bonus 20) Trap randomization happened for 1 in 439 traps Next attribute increase check would have come at turn 487 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having glib combat (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (301) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (gray helmet) leather gloves (warped gloves) low boots (walking shoes) Scrolls scroll of healing (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of mana (MAMPIFANDRAY SELA) scroll of phase door (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of standard id (THE ELDER PRIEST IS PRIMORDIAL) scroll of cure (AS IF FEEL SOMETHING) * scroll of extra healing (ENSSNAKE F FIGHTAH) * scroll of greater mana restoration (LARGEST DIVING JUMP) Spellbooks spellbook of cure blindness (serif) Rings ring of warning (dime store) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.