Leeroy, lawful male bretonian Paladin ----------- ..#.#..r..| |........#| |....#...@| ---+----f-- [Leeroy the Fighter of Law] St10 Dx7 Co14 In9 Wi12 Ch13 PalBreMalLaw Dlvl:1 $0 HP21(21) Pw24(24) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bretonian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: free action Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 17 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 98% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 92% Tool drop chance was reduced to 84% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: divination spells (turn 7) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 360) The following skill became untrainable after a while: dart (turn 57309) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 29778) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53666 Monster spawn increase reached its maximum at turn 280166 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2659076 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: cat or other feline (freq bonus 3) The monster species that spawned more often: bucklered windflower marbled (freq bonus 8) The monster species that spawned more often: feistier pollution extensively (freq bonus 54) The monster species that spawned more often: heinously import (freq bonus 24) The monster species that spawned more often: flying stalker piranha (freq bonus 7) The monster species that spawned more often: contamination warp patch (freq bonus 36) The monster species that spawned more often: froth closefisted (freq bonus 10) The monster species that spawned more often: young adult mantidragon (freq bonus 18) The monster species that spawned more often: real growth (freq bonus 15) The monster species that spawned more often: ghost gloam (freq bonus 18) The monster species that spawned more often: ill warp fungus (freq bonus 24) The monster species that spawned more often: pulsating sphere (freq bonus 22) The monster species that spawned more often: renouncer religiously (freq bonus 6) The monster species that spawned more often: death watch beetle (freq bonus 12) The monster species that spawned more often: energy warp fungus (freq bonus 20) The monster species that spawned more often: unknown escalation rubber (freq bonus 15) The monster species that spawned more often: werefireelemental (freq bonus 20) The monster species that spawned more often: leocentaur king (freq bonus 18) The monster species that spawned more often: contaminated ant (freq bonus 10) The monster species that spawned more often: giant speckled tree frog (freq bonus 36) The monster species that spawned more often: gray yeek (freq bonus 12) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 7) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 3) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster species that never randomly spawned: golden bat The monster species that never randomly spawned: construe mobster struck The monster species that never randomly spawned: scratch turret The monster species that never randomly spawned: giant praying mantis The monster species that never randomly spawned: legionnaire The monster species that never randomly spawned: Melissa's wedge-heeled combat boot The monster species that never randomly spawned: mutagenically broth frothing The monster species that never randomly spawned: watcher geist The monster species that never randomly spawned: canvaslike shyly insulation The monster species that never randomly spawned: nether turret The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 40) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 16) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 21) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 38) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 2) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 9) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 9) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 30) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this trap was always invisible: fluctuating speed trap The RNG hath decreed that this trap was generated more often: doorning trap (freq bonus 2) Trap randomization happened for 1 in 269 traps Next attribute increase check would have come at turn 326 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having double attacks (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (196) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (cold-blooded helmet) leather gloves (ice-cold gloves) low boots (walking shoes) Scrolls scroll of healing (ECANNOT SNATION ED) scroll of mana (YOU DIED ON THE ASTRAL PLANE) scroll of phase door (FILLER) scroll of standard id (STILL 5 SECONDS AND I IMPACT TOO) scroll of cure (SABAOTH) * scroll of extra healing (REDUC ENEMY POWER BY COQUETRY) * scroll of greater mana restoration (ENTIENDES ESTA LENGUA) Spellbooks spellbook of blank paper (plain) Rings ring of warning (zinc) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.