Leeroy, lawful male albae Cook --------- .......| |.......| .$d.....| |@......| ..(F....| --------- [Leeroy the one who forgot the salt] St8 Dx18 Co9 In7 Wi7 Ch6 CooAlbMalLaw Dlvl:1 $0 HP17(17) Pw11(11) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Cook. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 44 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 22 Book drop chance was reduced to 98% Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 87% Tool drop chance was reduced to 91% Food drop chance was reduced to 87% Monster death drops spawned with only 97% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: attack spells (turn 19) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1246) The following skill became untrainable after a while: spirituality (turn 45353) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 33422) Sticky curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15256 Monster spawn increase reached its maximum at turn 240856 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 581405 The monster class that cannot be genocided was wraith The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: tele eye (freq bonus 4) The monster species that spawned more often: crunching beetle (freq bonus 5) The monster species that spawned more often: eldritch warp patch (freq bonus 3) The monster species that spawned more often: barbed orc (freq bonus 8) The monster species that spawned more often: ferule questioned (freq bonus 2) The monster species that spawned more often: hellwasp (freq bonus 8) The monster species that spawned more often: swamp ghost (freq bonus 6) The monster species that spawned more often: vietnamese woman (freq bonus 30) The monster species that spawned more often: undead medium (freq bonus 9) The monster species that spawned more often: swamp fern (freq bonus 6) The monster species that spawned more often: soul killer blowdart (freq bonus 6) The monster species that spawned more often: timber golem (freq bonus 12) The monster species that spawned more often: nasty eye (freq bonus 18) The monster species that spawned more often: wrinkled patch (freq bonus 8) The monster species that spawned more often: beautiful dutch girl (freq bonus 12) The monster species that spawned more often: ogre leader (freq bonus 20) The monster species that spawned more often: gang scholar (freq bonus 8) The monster species that spawned more often: punt (freq bonus 8) The monster species that spawned more often: Annie (freq bonus 8) The monster species that spawned more often: giant bear (freq bonus 8) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster species that never randomly spawned: funereally surged The monster species that never randomly spawned: spiritualism advocated The monster species that never randomly spawned: grand light canyon The monster species that never randomly spawned: spotted mushroom patch The monster species that never randomly spawned: dewgong The monster species that never randomly spawned: Chaos The monster species that never randomly spawned: bot The monster species that never randomly spawned: kurast boo The monster species that never randomly spawned: bulged ensile The monster species that never randomly spawned: nasty force patch The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 11) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 23) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 11) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 5) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 60) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 30) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 21) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 2) Trap randomization happened for 1 in 410 traps Next attribute increase check would have come at turn 106 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was McDonalds The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (2577) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of healing (SIPHRI BRISKYLMA AROUAZAR) scroll of mana (ELF GRANDFATHER RESEARCH LAB) scroll of phase door (YOUR INSIDE IS MADE OF MUD) scroll of standard id (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of cure (AITOFCD TINGAED NCELCD NFUSFCD) * scroll of extra healing (FUCK THE NOTELEPORT RULES) * scroll of greater mana restoration (FALLOUT 4 IS DUMBED DOWN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cook... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.