Leeroy, lawful male albae Dunmer ------ |....| |....B |..{@| |....| ------ [Leeroy the Radical Elf] St17 Dx13 Co9 In12 Wi13 Ch5 DunAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 62% Amulet drop chance was reduced to 83% Armor drop chance was reduced to 60% Tool drop chance was reduced to 57% Monster death drops spawned with only 97% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 26) The following skill became untrainable if you tried to train it too early: trident (turn 1591) The following skill became untrainable after a while: occult spells (turn 30925) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 39609) Heavy curses were more common by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 9491 Monster spawn increase reached its maximum at turn 237341 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1716100 The monster class that cannot be genocided was light Today, this monster class was always generated invisible: ant or other insect The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: litter bomb (freq bonus 5) The monster species that spawned more often: blackthorn overlie (freq bonus 12) The monster species that spawned more often: static mimic (freq bonus 24) The monster species that spawned more often: item damage monster (freq bonus 12) The monster species that spawned more often: gunner (freq bonus 12) The monster species that spawned more often: initiatory communally (freq bonus 48) The monster species that spawned more often: atheist decanting inure (freq bonus 14) The monster species that spawned more often: grey cyborg (freq bonus 7) The monster species that spawned more often: cow man (freq bonus 10) The monster species that spawned more often: giant grey rat (freq bonus 10) The monster species that spawned more often: egalitarianism receipting (freq bonus 120) The monster species that spawned more often: badger (freq bonus 8) The monster species that spawned more often: wolf (freq bonus 7) The monster species that spawned more often: noxious growth (freq bonus 36) The monster species that spawned more often: lime killer tomato (freq bonus 16) The monster species that spawned more often: way pusher (freq bonus 42) The monster species that spawned more often: Bitchy Lara (freq bonus 18) The monster species that spawned more often: nasally range flocking (freq bonus 36) The monster species that spawned more often: psychic force patch (freq bonus 10) The monster species that spawned more often: winged white unicorn (freq bonus 36) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster species that never randomly spawned: chasing garter snake The monster species that never randomly spawned: spice audit The monster species that never randomly spawned: electro archer The monster species that never randomly spawned: staff mimic The monster species that never randomly spawned: outplay extinguish The monster species that never randomly spawned: gadder exemplified The monster species that never randomly spawned: Grey-elf The monster species that never randomly spawned: haste skywriting elaborately greatening The monster species that never randomly spawned: incrusting longevity The monster species that never randomly spawned: hydrargyrumach The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: cursed part stone (gray) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 16) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 18) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 15) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 181) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 3) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 49) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 7) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 2) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 11) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 51) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 4) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: fallout stone (gray) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: mork boots (mary janes) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 1) Trap randomization happened for 1 in 474 traps Next attribute increase check would have come at turn 155 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having manaleech (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (477) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (heavy boots) * elven cloak (faded pall) Scrolls scroll of healing (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of mana (DYNA SOKO SUCK) scroll of phase door (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of standard id (ANGEL WITH THE SAMPLE) scroll of cure (BELLA RAGAZZA FASCIU) * scroll of extra healing (MASH EM EXTENDED POTATO DINNER) * scroll of greater mana restoration (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.