Leeroy, lawful male redguardian Fencer ---.------------- |...............| |...............| |...............| |...............| |............@..| |............@..| ----------------- [Leeroy the Alcor] St8 Dx12 Co13 In8 Wi8 Ch7 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: psi resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 164 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 84% Wand drop chance was reduced to 97% Implant drop chance was reduced to 83% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 42% Armor drop chance was reduced to 78% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: matter spells (turn 73) The following skill became untrainable if you tried to train it too early: divination spells (turn 405) The following skill became untrainable after a while: protection spells (turn 25720) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 33295) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22523 Monster spawn increase reached its maximum at turn 142288 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 570108 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: spammer zombie (freq bonus 12) The monster species that spawned more often: walkman fish (freq bonus 14) The monster species that spawned more often: nightmare troll (freq bonus 20) The monster species that spawned more often: Wolf-Man (freq bonus 10) The monster species that spawned more often: diffused garlicky distractive yeti shegetz provokingly (freq bonus 24) The monster species that spawned more often: seldom unselfishly hourly cobblestone (freq bonus 9) The monster species that spawned more often: memo patch (freq bonus 14) The monster species that spawned more often: giant red jellyfish (freq bonus 40) The monster species that spawned more often: crackbeetle (freq bonus 36) The monster species that spawned more often: gnome bitch (freq bonus 15) The monster species that spawned more often: BOFH (freq bonus 126) The monster species that spawned more often: training ray (freq bonus 6) The monster species that spawned more often: giant silver bat (freq bonus 18) The monster species that spawned more often: gremlin leader (freq bonus 12) The monster species that spawned more often: rub monster (freq bonus 16) The monster species that spawned more often: Malcanthet (freq bonus 18) The monster species that spawned more often: berserk ape (freq bonus 10) The monster species that spawned more often: sinorn (freq bonus 12) The monster species that spawned more often: turkish lady (freq bonus 10) The monster species that spawned more often: gnome champion (freq bonus 21) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster species that never randomly spawned: unhinged guerrilla The monster species that never randomly spawned: Jenni The monster species that never randomly spawned: algroth The monster species that never randomly spawned: invisible warp patch The monster species that never randomly spawned: wooden mushroom The monster species that never randomly spawned: forest wolf The monster species that never randomly spawned: blue-red stalk The monster species that never randomly spawned: standstill toxemia bristlier blustering The monster species that never randomly spawned: organized hc thief The monster species that never randomly spawned: brailling soc The RNG hath decreed that this item was never generated: cure insanity (jackpot) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 23) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 8) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 15) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 2) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 13) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 11) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 9) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 86) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this trap was always invisible: tempoconflict trap The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 10) Trap randomization happened for 1 in 583 traps Next attribute increase check would have come at turn 372 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (242) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (bluy helmet) * skullcap (frequent helmet) * flack helmet (internet helmet) * crystal helm (red helmet) * mining helm (silk helmet) * field helm (middle-earth helmet) * helm of safeguard (hydra helmet) * war hat (sages helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (light gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (camouflage patterned boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (EYGOORTS TOGAAL JEZEHH) scroll of mana (NHQDB ENTRY 2376) scroll of phase door (R U READY) scroll of standard id (SO LIEBER FLAUSCHIGER REGEN) scroll of cure (FATAL ADVENTURE TO ADULT LECHERY) * scroll of extra healing (SWAGLAB) * scroll of greater mana restoration (O WO WHATS THIS) Rings ring of increase accuracy (thallium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.