Leeroy, lawful female mazke Samurai ----- ,|.?.| ,.@..| ,|...| -+--- [Leeroy the Hatamoto] St10 Dx11 Co7 In6 Wi4 Ch4 SamSedFemLaw Dlvl:1 $2 HP19(19) Pw7(7) AC1 Exp1 T10 Latest messages # Your dou-maru blocks the silky anteater's attack. You kill the silky anteater! Hachi eats a silky anteater corpse {100}. You calm down. Hachi picks up a scroll {0}. You feel less aggravated. Something is written here in the dust. Use "r." to read it. You see here 2 gold pieces {0}. Hachi drops a scroll {0}. 2 gold pieces. Hachi picks up a scroll {0}. Pick an object. d a dog or other canine (tame little dog called Hachi) (base level 2) [seen: normal vision, infravision] Accessing Pokedex entry for little dog... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical You dishonorably attack the innocent! Hachi yelps! You kill poor Hachi! You hear the rumble of distant thunder... Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 katana (weapon in foreclaw) {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - a blessed +0 yumi {12} d - 39 uncursed +0 ya (in quiver) {1} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Final attributes You have transgressed Your alignment was -45 Your max alignment was 9 You carried 1 sins You could not have this property at all: teleport control You could not have this property extrinsically: regeneration You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 83% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: matter spells (turn 17) The following skill became untrainable if you tried to train it too early: martial arts (turn 448) The following skill became untrainable after a while: protection spells (turn 10534) The following skill couldn't be trained before a certain turn number is reached: riding (turn 14964) Items were more likely to be generated cursed by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67980 Monster spawn increase reached its maximum at turn 129870 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 586014 The monster class that cannot be genocided was nymph The monster class that was spawned more often: mummy (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 4) The monster species that spawned more often: undead slave master (freq bonus 4) The monster species that spawned more often: doom ape (freq bonus 6) The monster species that spawned more often: caroling legation (freq bonus 8) The monster species that spawned more often: real water hound (freq bonus 16) The monster species that spawned more often: impishly relicensing (freq bonus 24) The monster species that spawned more often: shining giant (freq bonus 18) The monster species that spawned more often: raichu (freq bonus 8) The monster species that spawned more often: BOFH (freq bonus 17) The monster species that spawned more often: water monster (freq bonus 4) The monster species that spawned more often: alienated ufo part (freq bonus 12) The monster species that spawned more often: grafting assailed (freq bonus 4) The monster species that spawned more often: giant uranium dragonfly (freq bonus 24) The monster species that spawned more often: Micha (freq bonus 45) The monster species that spawned more often: unbecoming eonian (freq bonus 6) The monster species that spawned more often: jesed sephirah (freq bonus 6) The monster species that spawned more often: lava muzzle (freq bonus 18) The monster species that spawned more often: giant gold frog (freq bonus 4) The monster species that spawned more often: dangerous shantak (freq bonus 6) The monster species that spawned more often: flesh golem (freq bonus 6) The monster species that spawned more often: infected fly (freq bonus 54) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster species that never randomly spawned: karmic dragon The monster species that never randomly spawned: porter floating eye The monster species that never randomly spawned: glass ripper The monster species that never randomly spawned: Yog-Sothoth, the All-in-One The monster species that never randomly spawned: blight queen The monster species that never randomly spawned: splintered remark The monster species that never randomly spawned: surface abortionist The monster species that never randomly spawned: magidrakee The monster species that never randomly spawned: Anastasia's profiled combat boot The monster species that never randomly spawned: mountain nymph The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 15) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 20) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 3) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 8) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 4) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 46) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: elm street stone (gray) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: mojibake stone (gray) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: goldspell stone (gray) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this trap was always invisible: footerer trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 2) Trap randomization happened for 1 in 204 traps Next attribute increase check would have come at turn 260 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were level-drain resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having regeneration (0) You had infravision You had 1489 points of nutrition remaining You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1146) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Reloading(387) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (anti-government helmet) * sugegasa (twisted visor helmet) * skullcap (poor helmet) * flack helmet (formula one helmet) * crystal helm (spired helmet) * mining helm (gas mask) * field helm (green bowel) * helm of safeguard (spinning helmet) * jingasa (cold-blooded helmet) * plasteel gloves (white gloves) * yugake (polnish gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (padded gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (chess boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (NONEXEMPT CONUNDRUM) scroll of mana (SPARKLING EDWARD CULLEN) scroll of phase door (SP00KOFTHENECROSP00KER) scroll of standard id (OBI WAN CANOPY) scroll of cure (FUCK THE LORD OF THE FUCKUBI) * scroll of extra healing (DESU SENPAI FAMY) * scroll of greater mana restoration (BYE BITCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (22 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Samurai... Youescaped from the dungeon with 50 points,