Leeroy, lawful male redguardian Thalmor ---------------------- -- |.......................| +..........@............| |...........@...........| |..................o....| ------------------------- [Leeroy the Concordate Agent] St9 Dx8 Co9 In4 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 90% chance Wand drop chance was reduced to 95% Amulet drop chance was reduced to 66% Implant drop chance was reduced to 80% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 60% Tool drop chance was reduced to 69% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: club (turn 32) The following skill became untrainable if you tried to train it too early: saber (turn 222) The following skill became untrainable after a while: divination spells (turn 49800) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 50067) Items were more likely to be generated cursed by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15264 Monster spawn increase reached its maximum at turn 85437 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3884947 The monster class that cannot be genocided was (null) The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: arc bug (freq bonus 5) The monster species that spawned more often: grey naga hatchling (freq bonus 48) The monster species that spawned more often: unhealthy spore (freq bonus 28) The monster species that spawned more often: very barbed devil (freq bonus 9) The monster species that spawned more often: Solar Boss (freq bonus 12) The monster species that spawned more often: eek ant (freq bonus 24) The monster species that spawned more often: rectorial epigraphic (freq bonus 24) The monster species that spawned more often: lineament unstirred mulishly unflappably (freq bonus 32) The monster species that spawned more often: rodent of unusual size (freq bonus 9) The monster species that spawned more often: rub lancer (freq bonus 36) The monster species that spawned more often: recidivist erratically (freq bonus 3) The monster species that spawned more often: cogence honeydew stuffily headhunted (freq bonus 48) The monster species that spawned more often: mink (freq bonus 6) The monster species that spawned more often: insane ice spawn (freq bonus 24) The monster species that spawned more often: factualism coshed (freq bonus 15) The monster species that spawned more often: domestic naga (freq bonus 12) The monster species that spawned more often: magic bulb (freq bonus 5) The monster species that spawned more often: furious growth (freq bonus 18) The monster species that spawned more often: shader acid blob (freq bonus 6) The monster species that spawned more often: vice (freq bonus 9) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 12) The monster species that never randomly spawned: beechen dehydrated The monster species that never randomly spawned: baby rainbow dragon The monster species that never randomly spawned: Erenge The monster species that never randomly spawned: amorphous spore The monster species that never randomly spawned: vedic survivorship unreclaimed The monster species that never randomly spawned: time traveler The monster species that never randomly spawned: conjurer The monster species that never randomly spawned: ice heel lady The monster species that never randomly spawned: Sonja The monster species that never randomly spawned: ultraviolet star The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 47) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 40) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 47) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 17) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 20) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 17) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 6) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 8) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 8) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 5) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 8) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 75) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 47) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: tarmustrokingnora trap (freq bonus 6) Trap randomization happened for 1 in 359 traps Next attribute increase check would have come at turn 1086 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (177) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (celtic helmet) * skullcap (guzzle helmet) * flack helmet (meso helmet) * crystal helm (rural helmet) * mining helm (space helmet) * field helm (metal disk) * helm of safeguard (inkcoat helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (princess gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (street boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (NOBIMUS UPSCOTI) scroll of mana (THRASH EM EXTENDED WRESTLING COMPETITION) scroll of phase door (YOU WILL DIE A SLOW SLOW DEATH) scroll of standard id (ULTRASLOWASS) scroll of cure (OMGWTFBBQYASDDYWYPI) * scroll of extra healing (NURSE THE NAIL THE ATTACK IS STRONGER) * scroll of greater mana restoration (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.