Leeroy, lawful male redguardian Thalmor -------- ...c...| |.8....| |....@.| |.....@| ------.- --- [Leeroy the Concordate Agent] St14 Dx6 Co7 In14 Wi6 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: glib combat You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 97 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 94% Ring drop chance was reduced to 71% Wand drop chance was reduced to 90% Armor drop chance was reduced to 81% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: firearms (turn 19) The following skill became untrainable if you tried to train it too early: occult spells (turn 340) The following skill became untrainable after a while: shuriken (turn 51086) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 8028) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52240 Monster spawn increase reached its maximum at turn 176080 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2004912 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: cockatrice (freq bonus 16) The monster species that spawned more often: earlier ordinance (freq bonus 51) The monster species that spawned more often: giant mantis (freq bonus 18) The monster species that spawned more often: centaur chieftain (freq bonus 34) The monster species that spawned more often: animated dagger (freq bonus 136) The monster species that spawned more often: diminutive kobold (freq bonus 18) The monster species that spawned more often: tree naga (freq bonus 34) The monster species that spawned more often: butterfingered tattled (freq bonus 108) The monster species that spawned more often: ferrous patch (freq bonus 72) The monster species that spawned more often: huh (freq bonus 100) The monster species that spawned more often: furious mushroom (freq bonus 40) The monster species that spawned more often: drain ghost (freq bonus 42) The monster species that spawned more often: scroll mimic (freq bonus 36) The monster species that spawned more often: nautilus neer-do-well (freq bonus 120) The monster species that spawned more often: lord toad (freq bonus 54) The monster species that spawned more often: rocket mine (freq bonus 76) The monster species that spawned more often: pink draconian (freq bonus 171) The monster species that spawned more often: mummy (freq bonus 27) The monster species that spawned more often: clay growth (freq bonus 152) The monster species that spawned more often: barb warp fungus (freq bonus 54) The monster species that spawned more often: crimson patch (freq bonus 68) The monster trait that was more common: HC aliens (freq bonus 3) The monster species that never randomly spawned: werecockatrice The monster species that never randomly spawned: shoe The monster species that never randomly spawned: entreatingly inept The monster species that never randomly spawned: unspecific scamping The monster species that never randomly spawned: upper spinner The monster species that never randomly spawned: magic turret The monster species that never randomly spawned: unaligned monster The monster species that never randomly spawned: student on strike The monster species that never randomly spawned: pygmy warrior The monster species that never randomly spawned: gnomish guild adept The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: fluctuating speed stone (gray) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 50) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 12) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 36) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 5) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 63) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 8) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 10) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 7) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 67) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: wing yellow stone (gray) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 5) Trap randomization happened for 1 in 867 traps Trap difficulty was increased by 20 Next attribute increase check would have come at turn 734 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (370) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (kitchen hat) * skullcap (scuba helmet) * flack helmet (steel helmet) * crystal helm (spired helmet) * mining helm (cold-blooded helmet) * field helm (metal disk) * helm of safeguard (narrow helmet) * war hat (golden helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (ice-cold gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (balanced boots) * boots of safeguard (steel toed boots) Scrolls scroll of healing (HAKUNA MATATA) scroll of mana (EN PHYSIC POINTS IS USEMORE) scroll of phase door (COMBATDEPTH LAB CORRODE) scroll of standard id (SERO GRIUS) scroll of cure (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) * scroll of extra healing (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) * scroll of greater mana restoration (AEIAEIAE IEIOIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.