Leeroy, lawful male redguardian Thalmor ------------- +...........| |......@@...| |...........| |...........| |...-----...| |. ...| | ...| ...| ..| ..| ..| --- [Leeroy the Concordate Agent] St6 Dx9 Co6 In9 Wi9 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 117 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 87% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: crossbow (turn 144) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 60) The following skill became untrainable after a while: hammer (turn 4599) The following skill couldn't be trained before a certain turn number is reached: trident (turn 83173) Sticky curses were more common by 29% Heavy curses were more common by 40% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61405 Monster spawn increase reached its maximum at turn 240505 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2445773 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: zombie (freq bonus 3) The monster species that spawned more often: randomizer draconian (freq bonus 40) The monster species that spawned more often: confabulated mercurially (freq bonus 4) The monster species that spawned more often: barogram comparing (freq bonus 12) The monster species that spawned more often: minotaur matron (freq bonus 24) The monster species that spawned more often: white force ooze (freq bonus 24) The monster species that spawned more often: ferrous laser (freq bonus 12) The monster species that spawned more often: bucklered windflower marbled (freq bonus 40) The monster species that spawned more often: phaser stalk (freq bonus 12) The monster species that spawned more often: silver naga (freq bonus 16) The monster species that spawned more often: genetic senor (freq bonus 8) The monster species that spawned more often: socking rushee unapproving (freq bonus 5) The monster species that spawned more often: werebat (freq bonus 4) The monster species that spawned more often: vacuum jelly (freq bonus 8) The monster species that spawned more often: fidelity trousseaux (freq bonus 10) The monster species that spawned more often: blaxorn (freq bonus 10) The monster species that spawned more often: otaku (freq bonus 24) The monster species that spawned more often: noncollapsible pyorrhea cervical hagride (freq bonus 4) The monster species that spawned more often: thorn tree (freq bonus 30) The monster species that spawned more often: Eveline (freq bonus 36) The monster species that spawned more often: ivory growth (freq bonus 24) The monster trait that was more common: monsters with djinni dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks do random things (freq bonus 8) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster species that never randomly spawned: unmuffling beauish The monster species that never randomly spawned: say crustier complexion whickered naziism sparked The monster species that never randomly spawned: master dark wall The monster species that never randomly spawned: zookeeper The monster species that never randomly spawned: hippie lady The monster species that never randomly spawned: lilac spore The monster species that never randomly spawned: ammit The monster species that never randomly spawned: pulse boomer The monster species that never randomly spawned: triscele pushcart insolvable The monster species that never randomly spawned: arach The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 10) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 16) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 7) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 231) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 35) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 3) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 100) The RNG hath decreed that this item was always generated cursed: distorted grimace (gas mask) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: shapechange trap (freq bonus 4) Trap randomization happened for 1 in 612 traps Next attribute increase check would have come at turn 1345 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (207) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (tribal helmet) * skullcap (orange visored helmet) * flack helmet (rural helmet) * crystal helm (cloudy helmet) * mining helm (twisted visor helmet) * field helm (gas mask) * helm of safeguard (speechpipe helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (spacey gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (femmy boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (SEED SHOTED AS GUN 25 TIME) scroll of mana (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of phase door (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of standard id (TIGHT SPANDEX SHIRT) scroll of cure (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) * scroll of extra healing (JE VEUX ETRE JETE DANS LES NOIX) * scroll of greater mana restoration (VW GIANT BEETLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.