Leeroy, lawful male sinful Binder -.------ |......+ |...f..| |...$@.+ |...`..| -------- [Leeroy the Exile] St16 Dx9 Co11 In14 Wi12 Ch9 BinSinMalLaw Dlvl:1 $0 HP13(13) Pw6(6) AC9 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male sinful Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (sinful binder called Leeroy, on a staircase) Accessing Pokedex entry for binder... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 50, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: DNetHack. Is not a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - the uncursed +0 leather cloak named Gorgethroat (being worn) {7} Comestibles f - an uncursed cram ration {0} g - 8 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Gems c - 46 uncursed +0 rocks (in quiver) {0} d - an uncursed +0 flint stone Final attributes You have transgressed Your alignment was -1005 Your max alignment was -107 You carried 117 sins You could not have this property at all: discount action You could not have this property extrinsically: speed You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 333 Ring identification only worked 4 times out of 68 Implant identification only worked 1 times out of 34 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 58% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 56% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 98% Armor drop chance was reduced to 89% Tool drop chance was reduced to 72% Monster death drops spawned with only 94% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: polearms (turn 4) The following skill became untrainable if you tried to train it too early: bow (turn 1344) The following skill became untrainable after a while: healing spells (turn 30278) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 18118) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31737 Monster spawn increase reached its maximum at turn 121819 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1168089 The monster class that cannot be genocided was snake The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: fawnier pie prudery (freq bonus 3) The monster species that spawned more often: dependence quito (freq bonus 9) The monster species that spawned more often: rhydon (freq bonus 30) The monster species that spawned more often: redguard woman (freq bonus 60) The monster species that spawned more often: annoying troll (freq bonus 8) The monster species that spawned more often: sludge turret (freq bonus 4) The monster species that spawned more often: neurasthenia overplayed (freq bonus 30) The monster species that spawned more often: implausibly polled (freq bonus 21) The monster species that spawned more often: vivid ray (freq bonus 11) The monster species that spawned more often: void spore (freq bonus 4) The monster species that spawned more often: gray seraphon (freq bonus 10) The monster species that spawned more often: Diablo (freq bonus 12) The monster species that spawned more often: straightener herculean (freq bonus 12) The monster species that spawned more often: steel weevil (freq bonus 18) The monster species that spawned more often: snake of Yig (freq bonus 30) The monster species that spawned more often: snakelike frightfully (freq bonus 15) The monster species that spawned more often: novel stalk (freq bonus 12) The monster species that spawned more often: attainting handicapper (freq bonus 4) The monster species that spawned more often: stalactite crasher (freq bonus 24) The monster species that spawned more often: zakarumite (freq bonus 72) The monster trait that was more common: monsters whose attacks do random things (freq bonus 8) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster species that never randomly spawned: cockatrice The monster species that never randomly spawned: girl in worn-out sneakers The monster species that never randomly spawned: gray beetle The monster species that never randomly spawned: cesspool technologically oilskin dessert The monster species that never randomly spawned: alien flower The monster species that never randomly spawned: grain vortex The monster species that never randomly spawned: hellhole patch The monster species that never randomly spawned: leafed colonizing The monster species that never randomly spawned: branch schedule finally hireling tying The monster species that never randomly spawned: theme ape The monster class that more likely to generate with musable stuff: lich The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 8) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 3) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 28) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 25) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: monster noise trap (freq bonus 8) Trap randomization happened for 1 in 343 traps Next attribute increase check would have come at turn 385 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You had confusion resistance You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (439) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (GOT SOMETHING FOUR YOU) scroll of mana (SUS QUO SUM) scroll of phase door (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of standard id (ADD STRENGTHS DIVIDE EVENLY) scroll of cure (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) * scroll of extra healing (BASA MAINASA 1 MINETA MA AUCHA) * scroll of greater mana restoration (WINDING FIERCE TO ATTACK MESS ENEMY) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.