Leeroy, lawful male redguardian Thalmor ----- |...| |...| |@... |.@.| -+-.- [Leeroy the Concordate Agent] St7 Dx12 Co8 In6 Wi7 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 64% Musable item generation frequency had a negative bias of 92% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 93% Tool drop chance was reduced to 80% Monster death drops spawned with only 97% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: body armor (turn 9) The following skill became untrainable if you tried to train it too early: polymorphing (turn 1562) The following skill became untrainable after a while: flail (turn 37723) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 9494) Sticky curses were more common by 27% Heavy curses were more common by 39% Prime curses were more common by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72356 Monster spawn increase reached its maximum at turn 210185 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7264782 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: protractor dowelled (freq bonus 11) The monster species that spawned more often: grunthack water elemental (freq bonus 18) The monster species that spawned more often: fast zuubie (freq bonus 18) The monster species that spawned more often: guardian lich (freq bonus 42) The monster species that spawned more often: adult sky dragon (freq bonus 27) The monster species that spawned more often: ropily roebuck (freq bonus 40) The monster species that spawned more often: smirching captured (freq bonus 15) The monster species that spawned more often: anaerobic antecedence (freq bonus 27) The monster species that spawned more often: evarina (freq bonus 6) The monster species that spawned more often: woodman davenport lexicographer (freq bonus 12) The monster species that spawned more often: sneally (freq bonus 36) The monster species that spawned more often: horsea (freq bonus 40) The monster species that spawned more often: greedily authenticator (freq bonus 6) The monster species that spawned more often: bad teacher grandpa (freq bonus 27) The monster species that spawned more often: Baphomet (freq bonus 18) The monster species that spawned more often: predictably preponderantly delinquency (freq bonus 5) The monster species that spawned more often: squall spirit (freq bonus 22) The monster species that spawned more often: carrion bird (freq bonus 36) The monster species that spawned more often: :x\3lb+w:ue= 2-^hZljj`U