Leeroy, lawful male redguardian Thalmor -------- |....@.+ |.....@| |......- ------.- [Leeroy the Concordate Agent] St7 Dx7 Co10 In11 Wi8 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 32 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 43% Wand drop chance was reduced to 10% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 78% Tool drop chance was reduced to 88% Food drop chance was reduced to 97% Monster death drops spawned with only 86% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: mace (turn 4) The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 304) The following skill became untrainable after a while: searching (turn 29312) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 55201) Heavy curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 110988 Monster spawn increase reached its maximum at turn 215654 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 440439 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: cultivable critique (freq bonus 36) The monster species that spawned more often: carbo chestiest (freq bonus 12) The monster species that spawned more often: furious growth (freq bonus 5) The monster species that spawned more often: polina (freq bonus 4) The monster species that spawned more often: kung-fu girl (freq bonus 8) The monster species that spawned more often: bone devil (freq bonus 10) The monster species that spawned more often: giant black jellyfish (freq bonus 16) The monster species that spawned more often: Miriam's cone-heel boot (freq bonus 42) The monster species that spawned more often: grandmaster mind flayer (freq bonus 9) The monster species that spawned more often: volcanic grue (freq bonus 6) The monster species that spawned more often: obsolescent rallier (freq bonus 24) The monster species that spawned more often: applejack topeka (freq bonus 4) The monster species that spawned more often: zap golem (freq bonus 18) The monster species that spawned more often: outage brightened (freq bonus 3) The monster species that spawned more often: Runner (freq bonus 16) The monster species that spawned more often: ultramarine force fungus (freq bonus 8) The monster species that spawned more often: gecko mummy (freq bonus 12) The monster species that spawned more often: mind imp (freq bonus 6) The monster species that spawned more often: Tastytraking (freq bonus 6) The monster species that spawned more often: mutated battle bunny (freq bonus 15) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: HC aliens (freq bonus 3) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 6) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 8) The monster species that never randomly spawned: plague poppy The monster species that never randomly spawned: petro force fungus The monster species that never randomly spawned: pack jackal The monster species that never randomly spawned: golden unicorn The monster species that never randomly spawned: portuguese champ The monster species that never randomly spawned: deathwalker knight The monster species that never randomly spawned: adult cyan dragon The monster species that never randomly spawned: smart beo The monster species that never randomly spawned: actuating technologist The monster species that never randomly spawned: hippie guy The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: silver spell gloves (gameble gloves) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 6) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 27) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 3) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 2) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 50) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 50) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 1) Trap randomization happened for 1 in 956 traps Next attribute increase check would have come at turn 825 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (421) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat (basin helmet) * skullcap (visored helmet) * flack helmet (engraved helmet) * crystal helm (guzzle helmet) * mining helm (chain-aventailed helmet) * field helm (red helmet) * helm of safeguard (resounding helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (demolition gloves) * commander gloves (old gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (side zip boots) * boots of safeguard (clunky heels) Scrolls scroll of healing (ORKAEL) scroll of mana (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of phase door (AND LIKE ALWAYS DEAD) scroll of standard id (JUMP IN FRONT OF A TRAIN) scroll of cure (4OFAE OF9 SCC9) * scroll of extra healing (KNOCK THE PROP CANNT BE USE) * scroll of greater mana restoration (YOUSHOWICHS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.