Leeroy, lawful male redguardian Thalmor ------ |....| |....| -..@@- +......| |....... --....-- |....| |..r.| ------ [Leeroy the Concordate Agent] St6 Dx6 Co9 In6 Wi8 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: the Force You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Tool identification only worked 5 times out of 34 Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 38% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 68% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: axe (turn 58) The following skill became untrainable if you tried to train it too early: healing spells (turn 204) The following skill became untrainable after a while: dagger (turn 14672) The following skill couldn't be trained before a certain turn number is reached: shield (turn 48541) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42957 Monster spawn increase reached its maximum at turn 166347 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1940650 The monster class that cannot be genocided was jelly The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: bandarchor (freq bonus 4) The monster species that spawned more often: Father Dagon (freq bonus 8) The monster species that spawned more often: teleprinter liveable (freq bonus 4) The monster species that spawned more often: Elif (freq bonus 8) The monster species that spawned more often: porter genetic engineer (freq bonus 5) The monster species that spawned more often: dredged crowbar (freq bonus 14) The monster species that spawned more often: mantine (freq bonus 3) The monster species that spawned more often: multi xorn (freq bonus 6) The monster species that spawned more often: confusing turret (freq bonus 3) The monster species that spawned more often: basing tortuously shortbread soupier (freq bonus 9) The monster species that spawned more often: azure draconian (freq bonus 24) The monster species that spawned more often: evil watch lieutenant (freq bonus 16) The monster species that spawned more often: buzzy beetle (freq bonus 24) The monster species that spawned more often: vat slime (freq bonus 6) The monster species that spawned more often: spore warp patch (freq bonus 15) The monster species that spawned more often: special warp patch (freq bonus 4) The monster species that spawned more often: converged muddleheaded (freq bonus 6) The monster species that spawned more often: pharao (freq bonus 4) The monster species that spawned more often: evil superbeholder (freq bonus 12) The monster species that spawned more often: centaur grandmaster (freq bonus 12) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 8) The monster trait that was more common: monsters that count as hobbit (freq bonus 12) The monster species that never randomly spawned: adjacent knowingest The monster species that never randomly spawned: squattier sandaled The monster species that never randomly spawned: termite The monster species that never randomly spawned: guard turret The monster species that never randomly spawned: star drake The monster species that never randomly spawned: supervising merchandised The monster species that never randomly spawned: Ruea's lady sandal The monster species that never randomly spawned: burning mage The monster species that never randomly spawned: desert force fungus The monster species that never randomly spawned: undead mason The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 3) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 53) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 12) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 10) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 16) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 8) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 18) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 3) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 8) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 5) Trap randomization happened for 1 in 697 traps Next attribute increase check would have come at turn 953 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (76) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (celtic helmet) * sedge hat (greenery helmet) * skullcap stone (gemmed helmet) * flack helmet (water-pipe helmet) * crystal helm (engraved helmet) * mining helm (anachrononononaut helmet) * field helm (etheric helmet) * helm of safeguard (great helmet) * war hat (frequent helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (velvet gloves) * field gloves (failuncap gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (hiking boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (POTASH EM EXTENDED FERTILIZER) scroll of mana (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of phase door (DESUM TETRAL) scroll of standard id (CUR NOS OPPUGNARE VIS) scroll of cure (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) * scroll of extra healing (INNOCENCE PETRIFIED SKIN) * scroll of greater mana restoration (ESPRESSO 2 GO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.