Leeroy, lawful male redguardian Thalmor ----- ....| |...| .@..+ |.@O| ----- [Leeroy the Concordate Agent] St7 Dx7 Co6 In9 Wi11 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: curse resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 92 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 77% chance Wand drop chance was reduced to 93% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 76% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: dagger (turn 27) The following skill became untrainable if you tried to train it too early: chaos spells (turn 928) The following skill became untrainable after a while: short sword (turn 26138) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 20395) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36571 Monster spawn increase reached its maximum at turn 141744 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 670680 The monster class that cannot be genocided was light The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: four-tentacle hententmon (freq bonus 14) The monster species that spawned more often: uncrossed fating (freq bonus 6) The monster species that spawned more often: rust vortex (freq bonus 7) The monster species that spawned more often: proceed circumcising (freq bonus 18) The monster species that spawned more often: hellhole force patch (freq bonus 54) The monster species that spawned more often: businessmen compacting desideratum (freq bonus 8) The monster species that spawned more often: impalpable offending compactly pa (freq bonus 36) The monster species that spawned more often: crobat (freq bonus 20) The monster species that spawned more often: despondent kiting evinced (freq bonus 12) The monster species that spawned more often: ghetto warp fungus (freq bonus 12) The monster species that spawned more often: real growth (freq bonus 48) The monster species that spawned more often: squad astral elemental (freq bonus 12) The monster species that spawned more often: platinum force fungus (freq bonus 40) The monster species that spawned more often: ice devil (freq bonus 12) The monster species that spawned more often: joust bounder (freq bonus 6) The monster species that spawned more often: susa (freq bonus 30) The monster species that spawned more often: preventability seigniorial proscenia (freq bonus 36) The monster species that spawned more often: cyan growth (freq bonus 14) The monster species that spawned more often: brown spore (freq bonus 12) The monster species that spawned more often: ego dung worm (freq bonus 27) The monster trait that was more common: monsters that like to mimic objects (freq bonus 6) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 5) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 5) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 18) The monster species that never randomly spawned: venolisk The monster species that never randomly spawned: petty ice toad The monster species that never randomly spawned: tentacled atlantean The monster species that never randomly spawned: hull alien The monster species that never randomly spawned: asshole teacher without own house The monster species that never randomly spawned: wrinkled growth The monster species that never randomly spawned: blurted hobnob multiplex won The monster species that never randomly spawned: tisane signorine string The monster species that never randomly spawned: yellow laser The monster species that never randomly spawned: time golem The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: pet AI stone (gray) The RNG hath decreed that this item was never generated: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 43) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 13) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 6) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 12) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 9) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 10) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 3) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 4) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this trap was always invisible: fleecescript trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 8) Trap randomization happened for 1 in 436 traps Trap difficulty was increased by 45 Next attribute increase check would have come at turn 1151 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (565) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dream helmet) * sedge hat (orange visored helmet) * skullcap (crazy helmet) * flack helmet (dim colored helmet) * crystal helm (RNG helmet) * mining helm (translucent helmet) * field helm (gas mask) * helm of safeguard (horned helmet) * war hat (cloudy helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (old gloves) * commander gloves (padded gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (mary janes) * boots of safeguard (hot boots) Scrolls scroll of healing (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of mana (AFKPU ZEJOTYDIN) scroll of phase door (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of standard id (POTESTAS) scroll of cure (ALLITERATION ABLIGATION) * scroll of extra healing (HELLO WORLD IM AWESOME) * scroll of greater mana restoration (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.