Leeroy, lawful male redguardian Thalmor ---------- |........| |.....$... .........| |..@@....| -------+-- [Leeroy the Concordate Agent] St17 Dx11 Co5 In6 Wi9 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: corrosivity You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 31 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 99% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 51% Implant drop chance was reduced to 95% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 98% Tool drop chance was reduced to 87% Food drop chance was reduced to 91% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: protection spells (turn 97) The following skill became untrainable if you tried to train it too early: attack spells (turn 702) The following skill became untrainable after a while: petkeeping (turn 38782) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 47696) Heavy curses were more common by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62598 Monster spawn increase reached its maximum at turn 228389 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4039336 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: vibration hound (freq bonus 4) The monster species that spawned more often: night giant (freq bonus 8) The monster species that spawned more often: emulsoid litigiosity (freq bonus 24) The monster species that spawned more often: debussy obsession (freq bonus 3) The monster species that spawned more often: Sally's velcro sneaker (freq bonus 16) The monster species that spawned more often: mister vain (freq bonus 24) The monster species that spawned more often: radiant spirit (freq bonus 6) The monster species that spawned more often: flashing mischief zon (freq bonus 12) The monster species that spawned more often: uranium imp (freq bonus 16) The monster species that spawned more often: chemistry golem (freq bonus 8) The monster species that spawned more often: blue-green growth (freq bonus 3) The monster species that spawned more often: dire snake (freq bonus 64) The monster species that spawned more often: arrester sprinted imbued (freq bonus 30) The monster species that spawned more often: ball golem (freq bonus 24) The monster species that spawned more often: killer beetle (freq bonus 8) The monster species that spawned more often: zephyr hound (freq bonus 6) The monster species that spawned more often: black dirtbag (freq bonus 8) The monster species that spawned more often: unbigoted brandished (freq bonus 20) The monster species that spawned more often: master water dragon (freq bonus 11) The monster species that spawned more often: The Greater Hell-Lichen (freq bonus 10) The monster trait that was more common: monsters that mumble (freq bonus 3) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 15) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 8) The monster trait that was more common: monsters that have humanoid speech (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 3) The monster species that never randomly spawned: clockwork trooper The monster species that never randomly spawned: transmogrifying wifedom bateau The monster species that never randomly spawned: stoning monster The monster species that never randomly spawned: undead tourist The monster species that never randomly spawned: Telpan The monster species that never randomly spawned: undead ivy The monster species that never randomly spawned: Douglas Adams The monster species that never randomly spawned: sage The monster species that never randomly spawned: giant teal toad The monster species that never randomly spawned: kaput dodge The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 27) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 9) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 14) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 9) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 11) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 8) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 23) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 6) Trap randomization happened for 1 in 35 traps Next attribute increase check would have come at turn 520 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (482) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (precious helmet) * sedge hat (plumed helmet) * skullcap (dim colored helmet) * flack helmet (fish bowl) * crystal helm (tribal helmet) * mining helm (hacker helmet) * field helm (viking helmet) * helm of safeguard (yellow helmet) * war hat (failuncap helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (nondescript gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (fin boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) scroll of mana (PHOL ENDE WODAN) scroll of phase door (IM REALLY FEELING IT) scroll of standard id (THAI MASSAGE IS BETTER THAN SEX) scroll of cure (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) * scroll of extra healing (FASCICULUS PROPRIUS) * scroll of greater mana restoration (U FOKIENG SUK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.