Leeroy, lawful male redguardian Thalmor -----.------- |...@...r...| |....@......| ............| |@..........| ------------- [Leeroy the Concordate Agent] St12 Dx14 Co7 In9 Wi7 Ch12 ThaRedMalLaw Dlvl:1 $5 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: stealth You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 294 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 77% chance Book drop chance was reduced to 87% Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 90% Armor drop chance was reduced to 88% Tool drop chance was reduced to 90% The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: implants (turn 7) The following skill became untrainable if you tried to train it too early: general combat (turn 792) The following skill became untrainable after a while: chaos spells (turn 34881) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 45504) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31437 Monster spawn increase reached its maximum at turn 165927 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1022400 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: light green sentai (freq bonus 12) The monster species that spawned more often: osyluth (freq bonus 18) The monster species that spawned more often: blue-red force patch (freq bonus 3) The monster species that spawned more often: tree hugger (freq bonus 36) The monster species that spawned more often: unfair prostitute (freq bonus 15) The monster species that spawned more often: colorful colony (freq bonus 20) The monster species that spawned more often: ball of gossamer sunlight (freq bonus 8) The monster species that spawned more often: racist troll (freq bonus 7) The monster species that spawned more often: red missingno (freq bonus 36) The monster species that spawned more often: fenestrae slidable instructed hogging creepage biorhythmicity (freq bonus 12) The monster species that spawned more often: magic fungus (freq bonus 15) The monster species that spawned more often: The Eastern Vampire (freq bonus 10) The monster species that spawned more often: Cancellation (freq bonus 12) The monster species that spawned more often: fleecy leather golem (freq bonus 12) The monster species that spawned more often: false force fungus (freq bonus 6) The monster species that spawned more often: black muzzle (freq bonus 24) The monster species that spawned more often: Marija the Wench (freq bonus 12) The monster species that spawned more often: spimah sephirah (freq bonus 8) The monster species that spawned more often: reaccustoming accountantship (freq bonus 20) The monster species that spawned more often: night tiger (freq bonus 12) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 6) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster species that never randomly spawned: don Patxi The monster species that never randomly spawned: clear snake The monster species that never randomly spawned: apprentice shaman The monster species that never randomly spawned: miso slangier The monster species that never randomly spawned: big scroll trove The monster species that never randomly spawned: ghost bat The monster species that never randomly spawned: gray speeze The monster species that never randomly spawned: spike smasher The monster species that never randomly spawned: fire bird The monster species that never randomly spawned: undead patch The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 20) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 8) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 80) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 17) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 10) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 2) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 3) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 5) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 7) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 15) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 10) Trap randomization happened for 1 in 691 traps Next attribute increase check would have come at turn 343 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having stealth (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (80) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (brick helmet) * skullcap (rural helmet) * flack helmet (frequent helmet) * crystal helm (weeping helmet) * mining helm (dark helmet) * field helm (internet helmet) * helm of safeguard (hydra helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (rayductnay gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (inverse gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (chess boots) * boots of safeguard (high iron boots) Scrolls scroll of healing (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of mana (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of phase door (RESURRECTION) scroll of standard id (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of cure (NEJZINITE EBAD NADVOR E LADNO) * scroll of extra healing (SEGMENTATION FAULT) * scroll of greater mana restoration (TRAINED THE HARD WAY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.