Leeroy, lawful male redguardian Thalmor ----- |.@@+ |...| |...| |.$.| ----- [Leeroy the Concordate Agent] St15 Dx15 Co5 In8 Wi13 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: flying Ring identification only worked 4 times out of 44 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 36 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 123 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 88% chance Musable item generation frequency had a negative bias of 62% Ring drop chance was reduced to 44% Wand drop chance was reduced to 97% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 72% Food drop chance was reduced to 75% Monster death drops spawned with only 93% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: protection spells (turn 113) The following skill became untrainable if you tried to train it too early: body spells (turn 154) The following skill became untrainable after a while: polearms (turn 50739) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 44805) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57171 Monster spawn increase reached its maximum at turn 126153 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 336896 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: stairway to heaven (freq bonus 12) The monster species that spawned more often: denryu (freq bonus 12) The monster species that spawned more often: congressional borderland nestle (freq bonus 56) The monster species that spawned more often: rabid dingo (freq bonus 5) The monster species that spawned more often: perpendicular guard (freq bonus 3) The monster species that spawned more often: man-at-arms (freq bonus 24) The monster species that spawned more often: neekerbreeker (freq bonus 6) The monster species that spawned more often: steam-powered shotgun sentry (freq bonus 80) The monster species that spawned more often: frogman leader (freq bonus 18) The monster species that spawned more often: island centaur (freq bonus 18) The monster species that spawned more often: Laura's 'sister' combat boot (freq bonus 3) The monster species that spawned more often: ghostly lich (freq bonus 4) The monster species that spawned more often: hairy force patch (freq bonus 6) The monster species that spawned more often: crater colony (freq bonus 4) The monster species that spawned more often: transgression eye (freq bonus 3) The monster species that spawned more often: caster druid (freq bonus 10) The monster species that spawned more often: adult amphitere (freq bonus 48) The monster species that spawned more often: Madeleine's calf-leather sandal (freq bonus 36) The monster species that spawned more often: hellhole spore (freq bonus 6) The monster species that spawned more often: Marleen's block-heeled combat boot (freq bonus 88) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster species that never randomly spawned: ant lieutenant The monster species that never randomly spawned: chaos plague bearer The monster species that never randomly spawned: overslept troll The monster species that never randomly spawned: smaller velociraptor The monster species that never randomly spawned: giant implant trove The monster species that never randomly spawned: tay The monster species that never randomly spawned: iron lady The monster species that never randomly spawned: lower gnome priest The monster species that never randomly spawned: merlion The monster species that never randomly spawned: runoff patch The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 13) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 389) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 20) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 4) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 3) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 12) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 7) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 4) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 71) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this trap was always invisible: bad equipment trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 3) Trap randomization happened for 1 in 307 traps Next attribute increase check would have come at turn 272 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (163) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (fish bowl) * skullcap (green bowel) * flack helmet (inkcoat helmet) * crystal helm (mechanical helmet) * mining helm (netradiation helmet) * field helm (organic helmet) * helm of safeguard (space helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (inka gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (winter stilettos) * boots of safeguard (rumble boots) Scrolls scroll of healing (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) scroll of mana (TORRENTED TOO MANY MOVIES) scroll of phase door (STAT IS WILD CHANGELY) scroll of standard id (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of cure (FOO BAR) * scroll of extra healing (CHRIS ANGST) * scroll of greater mana restoration (HAPAX LEGOMENON) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.