Leeroy, lawful male redguardian Thalmor --- --- |.. ## ..| |.... #.# ...# .......@....# -#- #.@..# $# #...... ...#..... ----------- [Leeroy the Concordate Agent] St7 Dx8 Co6 In15 Wi4 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: teleport control You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 136 Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 19% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 42% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 89% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: enchantment spells (turn 15) The following skill became untrainable if you tried to train it too early: elemental spells (turn 324) The following skill became untrainable after a while: broadsword (turn 23447) The following skill couldn't be trained before a certain turn number is reached: sling (turn 57402) Heavy curses were more common by 9% Items were more likely to be generated cursed by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85221 Monster spawn increase reached its maximum at turn 301116 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3977280 The monster class that cannot be genocided was lizard The monster class that was spawned more often: major demon (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: shark sashimi (freq bonus 12) The monster species that spawned more often: ego pit fiend (freq bonus 40) The monster species that spawned more often: depowered force patch (freq bonus 20) The monster species that spawned more often: speedy trapper (freq bonus 16) The monster species that spawned more often: human warrior (freq bonus 12) The monster species that spawned more often: accurately unhorse (freq bonus 40) The monster species that spawned more often: war drake (freq bonus 5) The monster species that spawned more often: Mister Garbage Houses (freq bonus 48) The monster species that spawned more often: overbidding warred (freq bonus 30) The monster species that spawned more often: deepest one (freq bonus 4) The monster species that spawned more often: light blue icky thing (freq bonus 21) The monster species that spawned more often: colluded fungus (freq bonus 24) The monster species that spawned more often: nonexistence tipple (freq bonus 5) The monster species that spawned more often: mummified servant (freq bonus 42) The monster species that spawned more often: magnetic colony (freq bonus 8) The monster species that spawned more often: shrieker mushroom patch (freq bonus 12) The monster species that spawned more often: falling spore (freq bonus 12) The monster species that spawned more often: Mister be silent kert (freq bonus 12) The monster species that spawned more often: Mailie (freq bonus 24) The monster species that spawned more often: krong sephirah (freq bonus 20) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster species that never randomly spawned: scientist The monster species that never randomly spawned: distention accused The monster species that never randomly spawned: bad monster The monster species that never randomly spawned: mind colony The monster species that never randomly spawned: gonged numerating The monster species that never randomly spawned: tree cat The monster species that never randomly spawned: spaniard recognition The monster species that never randomly spawned: lynch mob member The monster species that never randomly spawned: iceblock monster The monster species that never randomly spawned: intermixture unrelentingly The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: sadistic boots (doctor claw boots) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 21) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 6) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 33) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 23) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 38) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 5) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 10) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 58) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 2) Trap randomization happened for 1 in 800 traps Next attribute increase check would have come at turn 232 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having teleport control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1165) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (fish bowl) * sedge hat (narrow helmet) * skullcap (chain-aventailed helmet) * flack helmet (masked helmet) * crystal helm (plumed helmet) * mining helm (precious helmet) * field helm (translucent helmet) * helm of safeguard (anti-government helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (bise gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (occultism gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (rumble boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (WASH EM EXTENDED LAUNDRY SERVICE) scroll of mana (POTASH EM EXTENDED FERTILIZER) scroll of phase door (LEGEND OF FH BREATH OF THE DANK) scroll of standard id (DARTS DIVINATIONS TRAPSANDDOORS) scroll of cure (SMOKING KILLS) * scroll of extra healing (VIM EMACS NO TEPAD) * scroll of greater mana restoration (SEGMENTATION FAULT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.