Leeroy, lawful male albae Thalmor --------- |......@| |...r..@+ |......#| |....$. - ---- [Leeroy the Concordate Agent] St10 Dx9 Co11 In9 Wi8 Ch6 ThaAlbMalLaw Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: warning You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 113 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 206 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 40% Wand drop chance was reduced to 73% Weapon drop chance was reduced to 51% Armor drop chance was reduced to 86% Tool drop chance was reduced to 98% Monster death drops spawned with only 80% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: matter spells (turn 83) The following skill became untrainable if you tried to train it too early: polearms (turn 75) The following skill became untrainable after a while: form III (Soresu) (turn 62023) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 27780) Sticky curses were more common by 26% Items were more likely to be generated cursed by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20566 Monster spawn increase reached its maximum at turn 195706 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 590523 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: ogre (freq bonus 7) The monster species that spawned more often: Elven Master Rogue (freq bonus 8) The monster species that spawned more often: revivalistic lisbon concerned bloom brakemen (freq bonus 18) The monster species that spawned more often: pack rat (freq bonus 48) The monster species that spawned more often: telepathic eye (freq bonus 22) The monster species that spawned more often: herbalist (freq bonus 10) The monster species that spawned more often: moistful ratted (freq bonus 42) The monster species that spawned more often: haltered woodiest (freq bonus 11) The monster species that spawned more often: drive train (freq bonus 24) The monster species that spawned more often: condemned one (freq bonus 27) The monster species that spawned more often: azure mushroom (freq bonus 9) The monster species that spawned more often: toxic growth (freq bonus 60) The monster species that spawned more often: fife mushroom (freq bonus 30) The monster species that spawned more often: poniarded geese seater (freq bonus 24) The monster species that spawned more often: unassured riyal (freq bonus 17) The monster species that spawned more often: kratscher (freq bonus 12) The monster species that spawned more often: wench effulge (freq bonus 16) The monster species that spawned more often: yellow devil (freq bonus 30) The monster species that spawned more often: slow dragon (freq bonus 27) The monster species that spawned more often: multi-hued fungus (freq bonus 72) The monster species that spawned more often: lucky trove (freq bonus 54) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 8) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster species that never randomly spawned: suxxor The monster species that never randomly spawned: surly looking dwarf The monster species that never randomly spawned: black mushroom The monster species that never randomly spawned: pectoral unshaved The monster species that never randomly spawned: cancellator The monster species that never randomly spawned: fire error The monster species that never randomly spawned: porting trove The monster species that never randomly spawned: irresistible colony The monster species that never randomly spawned: sniper The monster species that never randomly spawned: cauldron treat The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: choiceless stone (gray) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 20) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 69) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 41) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 3) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 8) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 13) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 713) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 8) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 8) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 10) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 11) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 7) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 75) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 92) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: elif trap (freq bonus 2) Trap randomization happened for 1 in 634 traps Next attribute increase check would have come at turn 1066 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having displacement (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (187) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (kitchen hat) * skullcap (hacker helmet) * flack helmet (chain-aventailed helmet) * crystal helm (engraved helmet) * mining helm (green bowel) * field helm (meteoric helmet) * helm of safeguard (radiant helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * leather gloves (rayductnay gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (comfortable gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (velvet pumps) * boots of safeguard (hot boots) Scrolls scroll of healing (READ ME) scroll of mana (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of phase door (ZHNAERZTLICHE BEHANDLUNG) scroll of standard id (SUDDENLY THE ALTAR VANISHES) scroll of cure (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) * scroll of extra healing (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) * scroll of greater mana restoration (CERB BRK PAND) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.