Leeroy, lawful male redguardian Thalmor --------------- ----------------------- -----.- .............| |........ .... | |.....| -..........`..| |....... ..... .. | ##|.....|,# |-#----------- |...... ........ . | #, .`@..%,# |..... %............ | # -------## ############## --|--.-.-----#--#------# # # # ,,,,,,,,,,,,,# #,,,,,,,,,,,,,,,,,,,,,######### # # ####---##--.-------- ------.--##########,,,,#,,,,,,,,## # |..............| |.......| ####,###--#--.-- # |..............| |...<...| ----------|-)%.......| # |............(.| |.......| |..........|,#|.).... # ---- |..............| |........ |..........|,#|......|## |..| ---------------- --------- |..........-,#-------- |..| ------------## ---- [Leeroy the Whitegold Ambassador] St10 Dx16 Co11 In14 Wi10 Ch10 ThaRedMalLaw Dlvl:1 $380 HP52(52) Pw18(18) AC0 Exp3 T288 Latest messages You hear a mumbled curse. You see here a statue of a jackal {450}. You hear a mumbled curse. Your elven mithril-coat blocks the slimebesu's attack. You kill the slimebesu! You cannot diagonally move through a door! (2x) There is an open door here. You see here a slimebesu corpse {100}. There's some graffiti on the floor here. Use "r." to read it. What do you want to read? [e-io or ?*.] There's some graffiti on the floor here. You read: "Mo?ituri Nolumus Mori". # (2x) Really quit [yes/no]? With great effort you move the boulder. # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons a - a blessed +2 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} k - 21 heavily cursed +5 darts {0} m - 4 uncursed +0 darts {0} n - 16 cursed +0 darts {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} l - a blessed +1 school cap {3} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} o - a blessed scroll of cure {0} Gems j - an uncursed +0 worthless piece of red glass {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: peacevision You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 30% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 94% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 96% Tool drop chance was reduced to 88% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: axe (turn 41) The following skill became untrainable if you tried to train it too early: polearms (turn 918) The following skill became untrainable after a while: paddle (turn 32439) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 24400) Items were more likely to be generated cursed by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37377 Monster spawn increase reached its maximum at turn 143964 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1475292 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: quadruped (freq bonus 12) The monster species that spawned more often: lucky colorator (freq bonus 84) The monster species that spawned more often: sloppy force fungus (freq bonus 38) The monster species that spawned more often: catfish (freq bonus 15) The monster species that spawned more often: Yagyu Jubei-Chan (freq bonus 32) The monster species that spawned more often: big ghost (freq bonus 68) The monster species that spawned more often: werelich (freq bonus 28) The monster species that spawned more often: random number generator (freq bonus 26) The monster species that spawned more often: walking corpse (freq bonus 48) The monster species that spawned more often: Kyosuke Kagami (freq bonus 30) The monster species that spawned more often: undead worm (freq bonus 34) The monster species that spawned more often: asshole type there above (freq bonus 14) The monster species that spawned more often: young woman (freq bonus 42) The monster species that spawned more often: teal force fungus (freq bonus 52) The monster species that spawned more often: reinvestigated peccary (freq bonus 168) The monster species that spawned more often: aggravated laser (freq bonus 16) The monster species that spawned more often: backtaker vortex (freq bonus 39) The monster species that spawned more often: cutter ogre (freq bonus 52) The monster species that spawned more often: cyan warp fungus (freq bonus 26) The monster species that spawned more often: corpse archer (freq bonus 60) The monster species that spawned more often: dusking murdered loft dhow cambridge marrier (freq bonus 120) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 6) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 3) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 8) The monster species that never randomly spawned: mirror turret The monster species that never randomly spawned: army dwarf The monster species that never randomly spawned: eclipse fiend The monster species that never randomly spawned: ancient black dragon The monster species that never randomly spawned: unaligned miniskirt The monster species that never randomly spawned: bettered jabbing The monster species that never randomly spawned: ghost The monster species that never randomly spawned: yet stargazed The monster species that never randomly spawned: nubbly bindweed snappiest deportment gruesomer The monster species that never randomly spawned: real tiny lich The RNG hath decreed that this item was never generated: cut nutrition stone (gray) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 17) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 17) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 66) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 8) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 2) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 6) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 5) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 3) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 96) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: quaversal stone (gray) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this trap was always invisible: contamination trap The RNG hath decreed that this trap was generated more often: lasting amnesia trap (freq bonus 11) Trap randomization happened for 1 in 696 traps Next attribute increase check would have come at turn 895 Strength training was 13 Dexterity training was 3 Wisdom training was 2 Constitution training was 11 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having reflection (0) You saw invisible You had map amnesia You had infravision You had 865 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Not Ready(1312) invoke deity 3 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (rural helmet) * skullcap (brick helmet) * flack helmet (greenery helmet) * crystal helm (crested helmet) * mining helm (musical helmet) * field helm (tasseled helmet) * helm of safeguard (transversal helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (multilinguitis gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (high iron boots) * boots of safeguard (explosive boots) Scrolls scroll of healing (KCATTA SOD) scroll of mana (CAN SEE WHAT ITEM) scroll of phase door (ATTACK BY MOVING FAST) scroll of standard id (SKYED GNAWN) scroll of cure (WOMAN NOISES) * scroll of extra healing (LESBIANISM FOR EVERYONE) * scroll of greater mana restoration (IS THERE A WAY TO DONATE 2 DT) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 10 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (26 of 160) two-weapon combat [Unskilled] (max Expert) (4 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (24 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...