Leeroy, lawful male albae Korsair ---------- .........| |...@d...| |........| -+------ - [Leeroy the Lubber] St14 Dx10 Co16 In12 Wi6 Ch6 KorAlbMalLaw Dlvl:1 $103 HP18(18) Pw9(9) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye kan now give an alias name to new kharacters if ye set the askforalias option! This kan be done by adding OPTIONS=askforalias to yer konfiguration file. The moon be waning tonight. # Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 78% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 63% Food drop chance was reduced to 86% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: divination spells (turn 43) The following skill became untrainable if you tried to train it too early: crossbow (turn 140) The following skill became untrainable after a while: body spells (turn 35321) The following skill couldn't be trained before a certain turn number is reached: implants (turn 33944) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 147349 Monster spawn increase reached its maximum at turn 204534 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2999647 The monster class that cannot be genocided was light The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: furious dwarf (freq bonus 24) The monster species that spawned more often: incantifier (freq bonus 18) The monster species that spawned more often: queen ant (freq bonus 16) The monster species that spawned more often: hedrow warrior (freq bonus 16) The monster species that spawned more often: miss ass (freq bonus 6) The monster species that spawned more often: Vampire Kop (freq bonus 12) The monster species that spawned more often: large phasing mimic (freq bonus 18) The monster species that spawned more often: white beam (freq bonus 18) The monster species that spawned more often: haystack insistent mulishly (freq bonus 10) The monster species that spawned more often: chevalier (freq bonus 4) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 18) The monster species that spawned more often: shock wolf cub (freq bonus 54) The monster species that spawned more often: Franzi (freq bonus 40) The monster species that spawned more often: ocean naga (freq bonus 57) The monster species that spawned more often: dragon geist (freq bonus 72) The monster species that spawned more often: charcoal colony (freq bonus 8) The monster species that spawned more often: giant yellow mouse (freq bonus 12) The monster species that spawned more often: hobbit thief (freq bonus 8) The monster species that spawned more often: teal force patch (freq bonus 24) The monster species that spawned more often: navy stalk (freq bonus 12) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster species that never randomly spawned: Inge's combat boot The monster species that never randomly spawned: resonant spirit The monster species that never randomly spawned: Dire Era The monster species that never randomly spawned: flying smasher The monster species that never randomly spawned: clockwork automaton The monster species that never randomly spawned: mini shade The monster species that never randomly spawned: capuchin monkey The monster species that never randomly spawned: urinating optometer The monster species that never randomly spawned: groper The monster species that never randomly spawned: whippersnapper coopered The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: violet spell stone (gray) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 23) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 19) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 71) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 3) Trap randomization happened for 1 in 97 traps Next attribute increase check would have come at turn 1045 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (94) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (hazy) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (YANI OR LAUREL) scroll of mana (SHIELD IS ON) scroll of phase door (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of standard id (SPORKHACK ASCENSION) scroll of cure (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) * scroll of extra healing (THERAC 25) * scroll of greater mana restoration (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) Potions potion of rum (violet) Rings ring of polymorph control (germanium) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.