Leeroy, lawful male redguardian Paladin ------------ |........f.. |........@.| |..}.......| |....$...... |..}.......| ------------ [Leeroy the Fighter of Law] St7 Dx14 Co17 In6 Wi13 Ch15 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: teleport control You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 68% Wand drop chance was reduced to 91% Implant drop chance was reduced to 91% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 20% Tool drop chance was reduced to 84% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: implants (turn 80) The following skill became untrainable if you tried to train it too early: crossbow (turn 525) The following skill became untrainable after a while: bare-handed combat (turn 50712) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 28674) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70507 Monster spawn increase reached its maximum at turn 197047 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6956333 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: sea monster (freq bonus 6) The monster species that spawned more often: spectral anaconda (freq bonus 30) The monster species that spawned more often: hare (freq bonus 7) The monster species that spawned more often: scorching archer (freq bonus 72) The monster species that spawned more often: twin noritta (freq bonus 10) The monster species that spawned more often: hafter papa (freq bonus 42) The monster species that spawned more often: steam drill (freq bonus 44) The monster species that spawned more often: mesmerizing nymph (freq bonus 24) The monster species that spawned more often: mangy-looking leper (freq bonus 14) The monster species that spawned more often: thestral (freq bonus 60) The monster species that spawned more often: giant turbopoison ant (freq bonus 54) The monster species that spawned more often: brassish viscid stumblingly (freq bonus 10) The monster species that spawned more often: unhealthy fungus (freq bonus 36) The monster species that spawned more often: covetous snow orc (freq bonus 14) The monster species that spawned more often: Mister Greenly (freq bonus 32) The monster species that spawned more often: mummified king (freq bonus 38) The monster species that spawned more often: real venom monster (freq bonus 16) The monster species that spawned more often: vampiric mist (freq bonus 20) The monster species that spawned more often: winged horror (freq bonus 16) The monster species that spawned more often: decayed mushroom (freq bonus 24) The monster species that spawned more often: cheator rusalka (freq bonus 16) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 8) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 6) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster species that never randomly spawned: microscopic space fleet The monster species that never randomly spawned: topaz missingno The monster species that never randomly spawned: ebony colony The monster species that never randomly spawned: halt The monster species that never randomly spawned: mean astral elemental The monster species that never randomly spawned: brute The monster species that never randomly spawned: vigilantly nonbeing tipple bottomed The monster species that never randomly spawned: magic mushroom patch The monster species that never randomly spawned: weeder dominator The monster species that never randomly spawned: inalienable lamellae empty anchoritic The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 14) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 8) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 23) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 19) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 15) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 4) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 10) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 106) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 20) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 9) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this trap was always invisible: piercing beam trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 3) Trap randomization happened for 1 in 820 traps Next attribute increase check would have come at turn 2331 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having teleport control (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (78) You survived Spells known in the end Name Level Category Fail Memory a - stun monster 1 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (organic helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (CATACLYSM) scroll of mana (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of phase door (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) scroll of standard id (WHOM DWELL IN THE VANITY) scroll of cure (STRAIGHT LINES IT SIGNED ME) * scroll of extra healing (TERRAHACK TRASHED THE SAMURAI ROLE) * scroll of greater mana restoration (RAIN FALL FROM SKY) Spellbooks spellbook of stun monster (distant) Rings ring of warning (germanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.