Leeroy, lawful male redguardian Paladin ------- |....d. |$...@| |.n...| ----.-- [Leeroy the Fighter of Law] St6 Dx8 Co18 In8 Wi11 Ch12 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. spellbook of disintegration beam - This is a spellbook. Color: white. Material: paper. Appearance: dull. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Awesome power - this spell fires disintegration beams that can instakill monsters! Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: freezopathy You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 25 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 50% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 66% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: techniques (turn 4) The following skill became untrainable if you tried to train it too early: crossbow (turn 1110) The following skill became untrainable after a while: petkeeping (turn 45308) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 47353) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31817 Monster spawn increase reached its maximum at turn 155404 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 651250 The monster class that cannot be genocided was zombie The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: sucker nymph (freq bonus 12) The monster species that spawned more often: poisonous archer (freq bonus 12) The monster species that spawned more often: swinger golem (freq bonus 16) The monster species that spawned more often: eight-footed snake (freq bonus 12) The monster species that spawned more often: raisable hesitator (freq bonus 12) The monster species that spawned more often: uranium dragon bat (freq bonus 6) The monster species that spawned more often: crater spore (freq bonus 20) The monster species that spawned more often: outage brightened (freq bonus 4) The monster species that spawned more often: cluckwork soldier (freq bonus 4) The monster species that spawned more often: chaotic warrior (freq bonus 24) The monster species that spawned more often: corry (freq bonus 3) The monster species that spawned more often: real venom monster (freq bonus 2) The monster species that spawned more often: sea fod (freq bonus 3) The monster species that spawned more often: demonic door (freq bonus 12) The monster species that spawned more often: zephyr hound (freq bonus 14) The monster species that spawned more often: mimicked yeah (freq bonus 3) The monster species that spawned more often: novel spore (freq bonus 48) The monster species that spawned more often: lausist (freq bonus 6) The monster species that spawned more often: lunatic (freq bonus 8) The monster species that spawned more often: undead pickpocket (freq bonus 4) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that count as major demon (freq bonus 18) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 6) The monster species that never randomly spawned: very old evil dragon The monster species that never randomly spawned: lilac force patch The monster species that never randomly spawned: demented mummy The monster species that never randomly spawned: null force patch The monster species that never randomly spawned: mahou shoujo The monster species that never randomly spawned: revivified patronizing The monster species that never randomly spawned: void fungus The monster species that never randomly spawned: moaning spirit The monster species that never randomly spawned: wererat The monster species that never randomly spawned: knighting mine engender The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: wimpiness (poofy) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 819) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 34) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 2) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 6) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 19) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 11) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 16) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 40) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 4) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 96) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 41) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: deprovement stone (gray) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: trembling trap (freq bonus 14) Trap randomization happened for 1 in 54 traps Next attribute increase check would have come at turn 390 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (32) You survived Spells known in the end Name Level Category Fail Memory a - disintegration beam 8 chaos 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tasseled helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (U HAVE MAIL) scroll of mana (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of phase door (MISSHAPEN SONICHU) scroll of standard id (HASH EM EXTENDED BREAKFAST) scroll of cure (PARALLAX PROBLEM) * scroll of extra healing (ONE EYED SAM DATING SIMULATOR) * scroll of greater mana restoration (SHUCKLEINOU) Spellbooks spellbook of disintegration beam (dull) Rings ring of warning (compost) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.