Leeroy, lawful male redguardian Paladin ------- |.....| +..@..| |.f...| |.....+ |.k...| ---.--- [Leeroy the Fighter of Law] St6 Dx6 Co17 In6 Wi11 Ch7 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: the Force You could not have this property intrinsically: keen memory Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 26 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 88% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 75% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 77% Tool drop chance was reduced to 87% Food drop chance was reduced to 88% The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: form III (Soresu) The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: petkeeping (turn 6) The following skill became untrainable if you tried to train it too early: shield (turn 72) The following skill became untrainable after a while: pick-axe (turn 57206) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 28193) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17170 Monster spawn increase reached its maximum at turn 440170 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 24931746 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: leprechaun (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 3) The monster species that spawned more often: death turret (freq bonus 12) The monster species that spawned more often: yodeller multi (freq bonus 15) The monster species that spawned more often: morphologist antipacifist (freq bonus 9) The monster species that spawned more often: Aram (freq bonus 7) The monster species that spawned more often: red worm (freq bonus 30) The monster species that spawned more often: crappy colony (freq bonus 12) The monster species that spawned more often: catalyzing putrid (freq bonus 16) The monster species that spawned more often: chibi ninja (freq bonus 36) The monster species that spawned more often: alpha who wolf (freq bonus 20) The monster species that spawned more often: disguised soldier ant (freq bonus 24) The monster species that spawned more often: immunizer (freq bonus 30) The monster species that spawned more often: crimson force fungus (freq bonus 6) The monster species that spawned more often: centrifugalize filching (freq bonus 24) The monster species that spawned more often: Evillan (freq bonus 30) The monster species that spawned more often: chaos eye (freq bonus 16) The monster species that spawned more often: bitter maggot (freq bonus 4) The monster species that spawned more often: killertrice (freq bonus 16) The monster species that spawned more often: annoying idiot (freq bonus 18) The monster species that spawned more often: alien princess (freq bonus 5) The monster species that spawned more often: Holy Planetar (freq bonus 10) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster species that never randomly spawned: gore warp fungus The monster species that never randomly spawned: cogitation brokerly The monster species that never randomly spawned: fatal attraction turret The monster species that never randomly spawned: motioning abjure The monster species that never randomly spawned: ebony force fungus The monster species that never randomly spawned: white ray The monster species that never randomly spawned: sandlotter reifying The monster species that never randomly spawned: harassed bravest copular The monster species that never randomly spawned: sobriety forthrightly The monster species that never randomly spawned: haiti shipmate The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: stickshoe ((null)) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 22) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 9) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 7) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 6) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 44) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 94) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: failure stone (gray) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 4) Trap randomization happened for 1 in 987 traps Next attribute increase check would have come at turn 1153 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (50) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hydra helmet) leather gloves (transparent gloves) low boots (walking shoes) Scrolls scroll of healing (ELF IS FESTIVE FOR SPECIAL DAY) scroll of mana (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of phase door (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of standard id (ARTHUR SONIC PENDRAGON) scroll of cure (CONJUROR AXIOMATICALLY SILO) * scroll of extra healing (PROTECTION FAULT AT ADDRESS 000D 001D) * scroll of greater mana restoration (DAD AND BABY ATTACKING) Spellbooks spellbook of detect monsters (credited) Rings ring of warning (milled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.