Leeroy, lawful male redguardian Thalmor ----- +...| ---- |...| +... |...| |........ .@..| |... |.@.| | ----- [Leeroy the Concordate Agent] St11 Dx8 Co11 In11 Wi9 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: corrosivity You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 190 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 91% chance Musable item generation frequency had a negative bias of 61% Wand drop chance was reduced to 95% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 49% Tool drop chance was reduced to 83% Food drop chance was reduced to 96% Monster death drops spawned with only 93% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: general combat (turn 1) The following skill became untrainable if you tried to train it too early: petkeeping (turn 460) The following skill became untrainable after a while: searching (turn 21180) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 73959) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51449 Monster spawn increase reached its maximum at turn 138844 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 721054 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: Keystone Kop (freq bonus 8) The monster species that spawned more often: fire vampire (freq bonus 40) The monster species that spawned more often: slumber hulk (freq bonus 22) The monster species that spawned more often: shark sashimi (freq bonus 36) The monster species that spawned more often: iceblock devil (freq bonus 9) The monster species that spawned more often: potshard capsizing (freq bonus 28) The monster species that spawned more often: blue ooze (freq bonus 28) The monster species that spawned more often: tear mold (freq bonus 10) The monster species that spawned more often: noetic noninstinctual (freq bonus 24) The monster species that spawned more often: NX;7&jQ^