Leeroy, lawful male redguardian Zyborg ------.--------- |.......d......| |.......@....... |..............| ---------------- [Leeroy the Tin Can] St13 Dx13 Co9 In6 Wi11 Ch8 ZybRedMalLaw Dlvl:1 $0 HP30(30) Pw5(5) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 69% Ring drop chance was reduced to 62% Implant drop chance was reduced to 81% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 70% Tool drop chance was reduced to 65% Food drop chance was reduced to 88% Monster death drops spawned with only 78% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: protection spells (turn 12) The following skill became untrainable if you tried to train it too early: devices (turn 90) The following skill became untrainable after a while: firearms (turn 20109) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 33785) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 134803 Monster spawn increase reached its maximum at turn 273258 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1347628 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: sea monster (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: fillen warp fungus (freq bonus 10) The monster species that spawned more often: gray draconian (freq bonus 8) The monster species that spawned more often: High-elf rogue (freq bonus 8) The monster species that spawned more often: full veil hc alien (freq bonus 24) The monster species that spawned more often: exobiology scram (freq bonus 4) The monster species that spawned more often: inertia patch (freq bonus 6) The monster species that spawned more often: ivory fungus (freq bonus 12) The monster species that spawned more often: loud growth (freq bonus 4) The monster species that spawned more often: dwarf reaper (freq bonus 6) The monster species that spawned more often: lustful draconian (freq bonus 6) The monster species that spawned more often: Minator Kop (freq bonus 6) The monster species that spawned more often: bus (freq bonus 6) The monster species that spawned more often: robed aim (freq bonus 12) The monster species that spawned more often: masonry pinnate (freq bonus 4) The monster species that spawned more often: flying ribbon fish (freq bonus 12) The monster species that spawned more often: living golden one (freq bonus 9) The monster species that spawned more often: iceblock troll (freq bonus 18) The monster species that spawned more often: defected sicklier (freq bonus 10) The monster species that spawned more often: marjorid (freq bonus 4) The monster species that spawned more often: fancy stalk (freq bonus 18) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 8) The monster trait that was more common: monsters that are extra nasty (freq bonus 16) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 2) The monster species that never randomly spawned: mysteriously replicate invidiously The monster species that never randomly spawned: surfiest loudliest The monster species that never randomly spawned: edifying deceptive cringe The monster species that never randomly spawned: bright violet mold The monster species that never randomly spawned: tower vulture The monster species that never randomly spawned: bearded math teacher The monster species that never randomly spawned: Shuma-Gorath The monster species that never randomly spawned: gru The monster species that never randomly spawned: Sue Lyn's plateau boot The monster species that never randomly spawned: heavily armed golem The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: self-willed heels (imaginary heels) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 41) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 19) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 27) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 13) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 5) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 4) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 11) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 4) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 58) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 87) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this trap was always invisible: boon trap The RNG hath decreed that this trap was generated more often: solvejg trap (freq bonus 3) Trap randomization happened for 1 in 740 traps Next attribute increase check would have come at turn 990 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (204) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (EYGOORTS TOGAAL JEZEHH) scroll of mana (LV FTS) scroll of phase door (PROFUSE WAXWORKS) scroll of standard id (PERQUE SON ELS MESTRES) scroll of cure (TROOG TROOOG TROOOOOG) * scroll of extra healing (IM REALLY FEELING IT) * scroll of greater mana restoration (A CERTAIN PEASANT RAILGUN) Wands wand of solar beam (chemical) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.