Leeroy, lawful male albae Yeoman --------+-- |.........| |.........| |....|....| |..@u...... ----------- [Leeroy the Usher] St11 Dx13 Co10 In11 Wi15 Ch6 YeoAlbMalLaw Dlvl:1 $0 HP27(27) Pw14(14) AC2 Exp1 T5 Latest messages What do you want to use or apply? [bj or ?*] You must wield this item first if you want to apply it! You now wield an uncursed +0 fishing pole {12}. What do you want to use or apply? [bj or ?*] Where do you want to hit? (For instructions type a ?) Too close! What do you want to use or apply? [bj or ?*] Where do you want to hit? (For instructions type a ?) Nothing happens. What do you want to use or apply? [bj or ?*] Where do you want to hit? (For instructions type a ?) Nothing happens. The saddled pony picks up 7 gold pieces {0}. The saddled pony drops 7 gold pieces. Pick an object. @ a human or elf or you (albae yeoman called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 29 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 433 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 79% Ring drop chance was reduced to 99% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 10% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 63% Tool drop chance was reduced to 70% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: mace (turn 12) The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 220) The following skill became untrainable after a while: elemental spells (turn 9078) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 49203) Heavy curses were more common by 50% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37750 Monster spawn increase reached its maximum at turn 116682 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 964425 The monster class that cannot be genocided was elemental The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: t-a-n-k (freq bonus 16) The monster species that spawned more often: black mamba (freq bonus 3) The monster species that spawned more often: giant koala (freq bonus 4) The monster species that spawned more often: perilled vortical deoxidize (freq bonus 12) The monster species that spawned more often: lava force fungus (freq bonus 6) The monster species that spawned more often: pretty mesmerizing nymph (freq bonus 3) The monster species that spawned more often: icelandic gun chick (freq bonus 24) The monster species that spawned more often: Warder Kommissioner (freq bonus 6) The monster species that spawned more often: sheathed starving undeceive (freq bonus 4) The monster species that spawned more often: polar beast (freq bonus 12) The monster species that spawned more often: aureolin patch (freq bonus 18) The monster species that spawned more often: flareon (freq bonus 6) The monster species that spawned more often: changing star (freq bonus 12) The monster species that spawned more often: undead unicorn (freq bonus 4) The monster species that spawned more often: high colony (freq bonus 3) The monster species that spawned more often: freemason prior (freq bonus 12) The monster species that spawned more often: hole ogre (freq bonus 5) The monster species that spawned more often: ogre caster (freq bonus 396) The monster species that spawned more often: xiclotlan (freq bonus 18) The monster species that spawned more often: tyrant of hell (freq bonus 8) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 3) The monster species that never randomly spawned: slime elemental The monster species that never randomly spawned: dextro downlinking fumble The monster species that never randomly spawned: moose The monster species that never randomly spawned: attacker The monster species that never randomly spawned: gorgon fly The monster species that never randomly spawned: tallowed mantlet The monster species that never randomly spawned: falling fungus The monster species that never randomly spawned: loaded boomer The monster species that never randomly spawned: Atlach-Nacha, the Spider God The monster species that never randomly spawned: gray ogre The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 31) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 6) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 7) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 28) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 10) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 7) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 5) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 14) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this trap was always invisible: movemork trap The RNG hath decreed that this trap was generated more often: fallout trap (freq bonus 38) Trap randomization happened for 1 in 468 traps Next attribute increase check would have come at turn 825 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having free action (0) You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Majesty The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (velvet gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (deformed helmet) * skullcap (engraved helmet) * flack helmet (echo helmet) * crystal helm (frequent helmet) * mining helm (gas mask) * field helm (fish bowl) * helm of safeguard stone (rubynus helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (brand-new gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (living boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (ULTRASLOWASS) scroll of mana (SUCCOTASH EM EXTENDED LOONY TOON) scroll of phase door (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of standard id (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of cure (ZAL BALAMAON EIEOY) * scroll of extra healing (CLITUS DISCUS) * scroll of greater mana restoration (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Yeoman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.