Leeroy, lawful male albae Slave Master ------------------------- ...................@....| |.........8.......d.....| |.......................| |...J.....$.............| - ----------------------- [Leeroy the Slave Trader] St11 Dx14 Co16 In5 Wi8 Ch6 SlaAlbMalLaw Dlvl:1 $0 HP24(24) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Slave Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: cold resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 140 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 22% Implant drop chance was reduced to 95% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 75% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: javelin (turn 54) The following skill became untrainable if you tried to train it too early: matter spells (turn 247) The following skill became untrainable after a while: sexy flats (turn 48012) The following skill couldn't be trained before a certain turn number is reached: implants (turn 40191) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24914 Monster spawn increase reached its maximum at turn 116380 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 601146 The monster class that cannot be genocided was xorn The monster class that was spawned more often: ogre (freq bonus 54) The monster species that spawned more often: cockamamie savourer (freq bonus 336) The monster species that spawned more often: nasty bar-lgura (freq bonus 220) The monster species that spawned more often: abnormal mold (freq bonus 336) The monster species that spawned more often: blind melon (freq bonus 342) The monster species that spawned more often: mummed group alien (freq bonus 336) The monster species that spawned more often: petty giant spider (freq bonus 112) The monster species that spawned more often: contaminated ant (freq bonus 336) The monster species that spawned more often: glib trove (freq bonus 224) The monster species that spawned more often: scruffy looking hobbit (freq bonus 336) The monster species that spawned more often: waxworm (freq bonus 330) The monster species that spawned more often: vampire bat (freq bonus 112) The monster species that spawned more often: winged gargoyle (freq bonus 112) The monster species that spawned more often: tasloi lookout (freq bonus 55) The monster species that spawned more often: rage scythe (freq bonus 112) The monster species that spawned more often: pretty magical girl (freq bonus 114) The monster species that spawned more often: ultraviolet ray (freq bonus 114) The monster species that spawned more often: soffit automaton receivability recyclability (freq bonus 232) The monster species that spawned more often: burning brute (freq bonus 168) The monster species that spawned more often: Rita's high-heeled sneaker (freq bonus 174) The monster species that spawned more often: wolfing pottering (freq bonus 168) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster species that never randomly spawned: Raziel The monster species that never randomly spawned: powwowed gypper The monster species that never randomly spawned: neurotoxin fly The monster species that never randomly spawned: domestic cockatrice The monster species that never randomly spawned: dirty boomer The monster species that never randomly spawned: undead scientist The monster species that never randomly spawned: distaste roosted The monster species that never randomly spawned: frozen mage The monster species that never randomly spawned: vamp mimic The monster species that never randomly spawned: cowkine toroid The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: exploding dice stone (gray) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: using hazard (wiseguy) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 10) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 27) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 14) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 21) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 8) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 12) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 6) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this trap was always invisible: spell memory trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 5) Trap randomization happened for 1 in 32 traps Next attribute increase check would have come at turn 556 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Airyaman The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (217) You survived You didn't know any spells. Techniques known in the end Name Level Status summon pet 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of taming (LIELAIS KEIZARS IR LAUNUMS) scroll of healing (PEW PEW BITCHES) scroll of mana (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of phase door (AMGEMS SLAK) scroll of standard id (V RATE RISE BY DISTURB) scroll of cure (AMYBSOD DOES NOT KNOW C) * scroll of extra healing (UGGELUGGELUGGEL) * scroll of greater mana restoration (MA ARACHNID) Tools leather leash (leash) leather saddle (saddle) magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Slave Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.