Leeroy, lawful male redguardian Thalmor ----- |.%.| |.@@| |...| |$..| ----- [Leeroy the Concordate Agent] St10 Dx14 Co7 In7 Wi11 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) You destroy the kobold zombie! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: sickopathy Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 67% Tool drop chance was reduced to 98% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: spear (turn 18) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 40) The following skill became untrainable after a while: petkeeping (turn 26385) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 23099) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43635 Monster spawn increase reached its maximum at turn 96909 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3837183 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: dwarven chaos knight (freq bonus 5) The monster species that spawned more often: Schrumpel (freq bonus 5) The monster species that spawned more often: blue blob (freq bonus 18) The monster species that spawned more often: desert mountain dragon (freq bonus 9) The monster species that spawned more often: seating reasserting (freq bonus 3) The monster species that spawned more often: abyss ripper (freq bonus 4) The monster species that spawned more often: threshold mushroom (freq bonus 9) The monster species that spawned more often: alongdeybayday (freq bonus 4) The monster species that spawned more often: leather dominator orc boss (freq bonus 9) The monster species that spawned more often: Xinivrae (freq bonus 3) The monster species that spawned more often: silver force patch (freq bonus 8) The monster species that spawned more often: pinned drolly (freq bonus 6) The monster species that spawned more often: blank stalk (freq bonus 18) The monster species that spawned more often: starling evened robing shalt (freq bonus 12) The monster species that spawned more often: baals minion (freq bonus 2) The monster species that spawned more often: centralize nubility (freq bonus 20) The monster species that spawned more often: Sarina (freq bonus 42) The monster species that spawned more often: wise spirit (freq bonus 8) The monster species that spawned more often: meowth (freq bonus 10) The monster species that spawned more often: phasing frost giant (freq bonus 6) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 6) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster species that never randomly spawned: gym leader The monster species that never randomly spawned: crabbed seasoner The monster species that never randomly spawned: tasloi mummy The monster species that never randomly spawned: training bulb The monster species that never randomly spawned: covetous great orc The monster species that never randomly spawned: Julchen's combat boot The monster species that never randomly spawned: little arsebirth The monster species that never randomly spawned: remittor purest The monster species that never randomly spawned: carollian monster The monster species that never randomly spawned: darkest grue The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 3) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 9) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 79) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 82) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this trap was always invisible: artifact jackpot trap The RNG hath decreed that this trap was generated more often: cataclysm trap (freq bonus 1) Trap randomization happened for 1 in 562 traps Next attribute increase check would have come at turn 403 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (83) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (wide conical hat) * skullcap (etched helmet) * flack helmet (organic helmet) * crystal helm (grunter helmet) * mining helm (etheric helmet) * field helm (radio helmet) * helm of safeguard (bluy helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (nonexistant gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (persian boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (IGNITE IGNITION IMMOLATION) scroll of mana (BELLA RAGAZZA FASCIU) scroll of phase door (CHOP CHOP MASTA ONION) scroll of standard id (ISAY INAY) scroll of cure (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) * scroll of extra healing (HYPNOTIZED PLAGIARIST) * scroll of greater mana restoration (ITAINO ITAINO TONDEKE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 20 points, Since you escaped early, the score list will not be checked.