Leeroy, lawful male bastard Thalmor ---+-- +....| |..@.+ |..@.| |..... |....| ------ [Leeroy the Concordate Agent] St9 Dx8 Co6 In10 Wi11 Ch11 ThaBasMalLaw Dlvl:1 $1 HP15(15) Pw10(10) AC-5 Exp1 T9 Latest messages The thalmor called Rulindil the concordate agent picks up 10 gold pieces {0}. What do you want to take off? [hij or ?*] Never mind. What do you want to wear? [bg or ?*] You are putting on a plate mail. The thalmor called Rulindil the concordate agent drops 10 gold pieces. The thalmor called Rulindil the concordate agent thrusts her elven short sword at the ungenomold. The thalmor called Rulindil the concordate agent hits the ungenomold. The ungenomold is killed! The thalmor called Rulindil the concordate agent eats an ungenomold corpse {20}. You finish your dressing maneuver. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) large shield - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). A shield made of iron with a very good armor value. You displaced your thalmor called Rulindil the concordate agent. There is a staircase up here. You see here 10 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 97% Armor drop chance was reduced to 77% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: spirituality (turn 30) The following skill became untrainable if you tried to train it too early: riding (turn 686) The following skill became untrainable after a while: two-handed sword (turn 32859) The following skill couldn't be trained before a certain turn number is reached: implants (turn 20917) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94876 Monster spawn increase reached its maximum at turn 221386 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1899326 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: spirit baboon (freq bonus 30) The monster species that spawned more often: triscele pushcart insolvable (freq bonus 18) The monster species that spawned more often: bandit (freq bonus 21) The monster species that spawned more often: headless ghost (freq bonus 10) The monster species that spawned more often: gray stalk (freq bonus 14) The monster species that spawned more often: Marleen's block-heeled combat boot (freq bonus 14) The monster species that spawned more often: quantum mold (freq bonus 40) The monster species that spawned more often: javold (freq bonus 56) The monster species that spawned more often: mirror warp fungus (freq bonus 18) The monster species that spawned more often: sasquachuck (freq bonus 10) The monster species that spawned more often: lawful pupil (freq bonus 14) The monster species that spawned more often: middle-earthian Olog-hai (freq bonus 30) The monster species that spawned more often: great black dragon (freq bonus 6) The monster species that spawned more often: porter irresistible fungus (freq bonus 6) The monster species that spawned more often: abnormal vampire (freq bonus 14) The monster species that spawned more often: insurmountable force patch (freq bonus 20) The monster species that spawned more often: marihuana wolf (freq bonus 12) The monster species that spawned more often: wyvern (freq bonus 24) The monster species that spawned more often: Amy's real identity (freq bonus 12) The monster species that spawned more often: nuclear slime (freq bonus 28) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 10) The monster species that never randomly spawned: automatic dog The monster species that never randomly spawned: bus driver The monster species that never randomly spawned: lich that walks The monster species that never randomly spawned: enriched camera spoon The monster species that never randomly spawned: clock golem The monster species that never randomly spawned: udun-spawn The monster species that never randomly spawned: pain nurse The monster species that never randomly spawned: diapason ungainly buckbean parochially quibble The monster species that never randomly spawned: Signor Niccolo Davelli The monster species that never randomly spawned: coma fluke submergibility The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 3) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 14) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 15) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 26) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 10) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 8) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 1) Trap randomization happened for 1 in 850 traps Next attribute increase check would have come at turn 342 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having corrosivity (0) Your chance to block was 25% You saw invisible You had infravision You had 1491 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (471) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gas mask) * sedge hat (full helmet) * skullcap (radiant helmet) * flack helmet (anachrononononaut helmet) * crystal helm (golden helmet) * mining helm (grimace helmet) * field helm (chain-aventailed helmet) * helm of safeguard (bug-tracking helmet) * war hat (frequent helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (flower gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (paper gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (yellow sneakers) * boots of safeguard (heap of shit boots) Scrolls * scroll of extra healing (SIGNAL 11 WAS RAISED) * scroll of greater mana restoration (ERAU QSSI DRLO WEHT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Wizard) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.