Leeroy, lawful male albae Electric Mage -------- |@d....| |......| ......| |......| |....$.| |......| |......| +......| |......| +F.....| |......| -------- [Leeroy the Charger] St6 Dx14 Co12 In12 Wi5 Ch6 EleAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) What do you want to take off? [b or ?*] Never mind. studded leather armor - This is a piece of armor. Color: brown. Material: leather. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This is a suit of armor made of leather that offers some protection. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 63% Wand drop chance was reduced to 69% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 59% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: attack spells (turn 27) The following skill became untrainable if you tried to train it too early: matter spells (turn 2120) The following skill became untrainable after a while: spirituality (turn 17576) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 8322) Sticky curses were more common by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32014 Monster spawn increase reached its maximum at turn 287824 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 318218 The monster class that cannot be genocided was ghost The monster class that was spawned more often: (null) (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: Julietta (freq bonus 9) The monster species that spawned more often: muk (freq bonus 21) The monster species that spawned more often: jubilation brailled (freq bonus 5) The monster species that spawned more often: blackening depopulation reoccupying (freq bonus 4) The monster species that spawned more often: Santa Claus (freq bonus 6) The monster species that spawned more often: corruptor (freq bonus 5) The monster species that spawned more often: wood elf ranger (freq bonus 20) The monster species that spawned more often: metal babble (freq bonus 8) The monster species that spawned more often: red ants of Timothy Thummel (freq bonus 18) The monster species that spawned more often: bastard ant (freq bonus 9) The monster species that spawned more often: starling evened robing shalt (freq bonus 9) The monster species that spawned more often: memory ant (freq bonus 6) The monster species that spawned more often: subsume fooled (freq bonus 10) The monster species that spawned more often: undead intel scribe (freq bonus 30) The monster species that spawned more often: unreflecting shake (freq bonus 12) The monster species that spawned more often: petty big gray unicorn (freq bonus 18) The monster species that spawned more often: irritating girl (freq bonus 24) The monster species that spawned more often: five-headed hydra (freq bonus 4) The monster species that spawned more often: cursed mummy (freq bonus 12) The monster species that spawned more often: retainer wasp (freq bonus 6) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 5) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster species that never randomly spawned: depowered mold The monster species that never randomly spawned: dung soldier The monster species that never randomly spawned: micronutrient undistressed The monster species that never randomly spawned: blue-red warp patch The monster species that never randomly spawned: central subplot groined asymptomatic The monster species that never randomly spawned: invisible spore The monster species that never randomly spawned: rothe leader The monster species that never randomly spawned: Uruk-shark The monster species that never randomly spawned: brutely mesozoic The monster species that never randomly spawned: miltank The monster class that more likely to generate with musable stuff: long worm tail The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 8) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 3) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 36) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 36) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 53) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 11) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 4) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 7) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this trap was always invisible: gravation trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 8) Trap randomization happened for 1 in 358 traps Next attribute increase check would have come at turn 1081 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (89) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of trap creation (OIL YOU ASSHOLE) scroll of healing (TOIL AND TROUBLE) scroll of mana (FAHR TZU) scroll of phase door (FAGEYUDUD) scroll of standard id (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of cure (DISSOLVED UNDEAD POTATO) * scroll of extra healing (CHE NON SONO IO) * scroll of greater mana restoration (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) Spellbooks spellbook of shocking sphere (uninscribed) spellbook of lightning (legit) Potions potion of water (clear) potion of oil (streamlined) Rings ring of protection from shape changers (lapis lazuli) Wands wand of lightning (trigonal) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.