Leeroy, lawful female albae Doll Mistress ----- .°.@. |.@$| ----- [Leeroy the Puppet Trainer] St8 Dx14 Co11 In15 Wi7 Ch15 DolAlbFemLaw Dlvl:1 $0 HP22(22) Pw12(12) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Doll Mistress. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You don't feel like being male! The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. egg - This is a comestible. Color: white. Material: flesh. Appearance: (null). It can be eaten. Eggs can be eaten, but some of them can also hatch after a while. Eating a stale egg causes vomiting. worm tooth - This is a weapon. Color: white. Material: mysterious. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A crappy knife that can be turned into a very powerful knife if enchanted. It can be thrown. # Pick an object. ° a wall monster (novice light wall) (base level 0) Accessing Pokedex entry for novice light wall... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment 5. Almost immobile (2). Normal generation, with frequency 5. No resistances. Leaves no corpse. Big, genocidable, breathless, amphibious, carnivorous, herbivorous. Is a valid polymorph form. Attacks: 1d2, lash - ordinary physical 1d2, trample - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: peacevision You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 43 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 77% chance Musable item generation frequency had a negative bias of 18% Amulet drop chance was reduced to 82% Tool drop chance was reduced to 35% Food drop chance was reduced to 92% Monster death drops spawned with only 94% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: divination spells (turn 11) The following skill became untrainable if you tried to train it too early: divination spells (turn 403) The following skill became untrainable after a while: healing spells (turn 23250) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 42986) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61740 Monster spawn increase reached its maximum at turn 145736 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 327265 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: dragon (freq bonus 6) The monster species that spawned more often: hesed sephirah (freq bonus 20) The monster species that spawned more often: ferrous beam (freq bonus 30) The monster species that spawned more often: sylph (freq bonus 42) The monster species that spawned more often: acidic growth (freq bonus 18) The monster species that spawned more often: metal slime (freq bonus 33) The monster species that spawned more often: black death (freq bonus 72) The monster species that spawned more often: inquisitor (freq bonus 7) The monster species that spawned more often: ethereal missingno (freq bonus 30) The monster species that spawned more often: worsened pneumatic (freq bonus 48) The monster species that spawned more often: python (freq bonus 27) The monster species that spawned more often: aggression hinting (freq bonus 78) The monster species that spawned more often: amorphous colony (freq bonus 9) The monster species that spawned more often: wulschlem (freq bonus 48) The monster species that spawned more often: cornflake zombie (freq bonus 30) The monster species that spawned more often: Nazgul (freq bonus 48) The monster species that spawned more often: petty kobold thief (freq bonus 18) The monster species that spawned more often: horse man (freq bonus 39) The monster species that spawned more often: inched coalesce (freq bonus 60) The monster species that spawned more often: immobile mold (freq bonus 16) The monster species that spawned more often: sewerage summering salem dairying (freq bonus 84) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 5) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster species that never randomly spawned: bezoar canteen The monster species that never randomly spawned: drunk jet guy The monster species that never randomly spawned: fook yoo platypus The monster species that never randomly spawned: moross moss The monster species that never randomly spawned: snore warp fungus The monster species that never randomly spawned: Douglas Adams The monster species that never randomly spawned: hell crawler The monster species that never randomly spawned: typhon swopped annal The monster species that never randomly spawned: evil monster The monster species that never randomly spawned: deflagrating cramped The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: goldspell stone (gray) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 193) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 25) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 14) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 3) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 6) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 2) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 6) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 14) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 76) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 12) Trap randomization happened for 1 in 997 traps Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having infravision (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Sakuya The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1194) You survived Spells known in the end Name Level Category Fail Memory a - cure burn 3 healing 0% 200% b - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status attire charm 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of change (dog) Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (POTESTAS) scroll of mana (STUFF WEIGH WAY TOO MUCH) scroll of phase door (GRAB EM BY THE PUSSY) scroll of standard id (SERGEANT MC SHITHEAD) scroll of cure (RIVER OUT AS FAST IT GOES) * scroll of extra healing (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) * scroll of greater mana restoration (EDGE PROTECTION) Spellbooks spellbook of cure burn (ragged) spellbook of slow monster (magnificent) Potions potion of object detection (laurel) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Doll Mistress... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.