Leeroy, lawful male albae Mahou Shoujo | .| | -----.| |..$..@@| -------.- [Leeroy the Schoolkid] St7 Dx3 Co8 In8 Wi14 Ch17 MahAlbMalLaw Dlvl:1 $0 HP26(26) Pw12(12) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: curse resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 180 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 96% chance Wand drop chance was reduced to 88% Amulet drop chance was reduced to 56% Armor drop chance was reduced to 84% Monster death drops spawned with only 95% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: body armor (turn 15) The following skill became untrainable if you tried to train it too early: matter spells (turn 392) The following skill became untrainable after a while: implants (turn 20114) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 64008) Heavy curses were more common by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39777 Monster spawn increase reached its maximum at turn 133251 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 316089 The monster class that cannot be genocided was ogre The monster class that was spawned more often: wraith (freq bonus 15) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: shard colony (freq bonus 48) The monster species that spawned more often: trap-installing dragon (freq bonus 32) The monster species that spawned more often: frightghost (freq bonus 32) The monster species that spawned more often: barbie (freq bonus 51) The monster species that spawned more often: goblin cop (freq bonus 51) The monster species that spawned more often: ore lichen (freq bonus 96) The monster species that spawned more often: gawkiest chlorophyll pompadour reclassify sunning (freq bonus 38) The monster species that spawned more often: taker stalk (freq bonus 204) The monster species that spawned more often: warer warrior (freq bonus 34) The monster species that spawned more often: bright white patch (freq bonus 51) The monster species that spawned more often: volt turret (freq bonus 34) The monster species that spawned more often: undead kangaroo (freq bonus 18) The monster species that spawned more often: serpopard (freq bonus 108) The monster species that spawned more often: unseen ghost (freq bonus 17) The monster species that spawned more often: megaspore (freq bonus 40) The monster species that spawned more often: furious force fungus (freq bonus 38) The monster species that spawned more often: mirror vortex (freq bonus 288) The monster species that spawned more often: elder gazer (freq bonus 102) The monster species that spawned more often: trapper king (freq bonus 96) The monster species that spawned more often: kappa zombie (freq bonus 54) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 6) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster species that never randomly spawned: secreting remain The monster species that never randomly spawned: mooncalf The monster species that never randomly spawned: evasive bearded devil The monster species that never randomly spawned: Haxxor The monster species that never randomly spawned: cyber flower The monster species that never randomly spawned: Almuth's block-heeled boot The monster species that never randomly spawned: rainbow mode dragon The monster species that never randomly spawned: stethoscopic colorable The monster species that never randomly spawned: incapable male nurse The monster species that never randomly spawned: platinum dragon The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 8) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 19) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 12) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 8) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 8) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 10) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 78) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 50) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this trap was always invisible: left inventory trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 4) Trap randomization happened for 1 in 693 traps Next attribute increase check would have come at turn 130 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 200% b - drain life 3 attack 0% 300% c - map level 8 divine 100% 700% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor orcish cloak (coarse mantelet) Scrolls scroll of healing (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of mana (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of phase door (FLOW ABLES IS BACKWARD) scroll of standard id (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of cure (ERO ERO ERO ERO MUSHROOM MUSHROOM) * scroll of extra healing (CRIAEDO) * scroll of greater mana restoration (EIRIS SAZUN IDISI) Spellbooks spellbook of freeze sphere (crimson) spellbook of drain life (mossy) spellbook of map level (wide) Wands wand of striking (driftwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.