Leeroy, lawful male albae Nobleman --------- |.......| |...u...| |..@....| |.......| +.......| |.......| |.......| --------- [Leeroy the Pargar] St10 Dx10 Co6 In7 Wi7 Ch8 NobAlbMalLaw Dlvl:1 $0 HP18(18) Pw11(11) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful albae Nobleman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (4x) You don't have another special ability in your normal form! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: flying Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 45 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 50% chance Ring drop chance was reduced to 91% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 25% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: enchantment spells (turn 4) The following skill became untrainable if you tried to train it too early: protection spells (turn 28) The following skill became untrainable after a while: hammer (turn 37265) The following skill couldn't be trained before a certain turn number is reached: lance (turn 30661) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18895 Monster spawn increase reached its maximum at turn 103342 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1029198 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: difficult ogre (freq bonus 12) The monster species that spawned more often: baby magic dragon (freq bonus 7) The monster species that spawned more often: deducted ballyhooing (freq bonus 15) The monster species that spawned more often: raven (freq bonus 12) The monster species that spawned more often: furious mold (freq bonus 9) The monster species that spawned more often: undead thalmor (freq bonus 12) The monster species that spawned more often: Kiddy Kong (freq bonus 12) The monster species that spawned more often: guard dog (freq bonus 4) The monster species that spawned more often: dunghill disagree feller typeset souther (freq bonus 9) The monster species that spawned more often: undead slayer (freq bonus 4) The monster species that spawned more often: eye of destruction (freq bonus 10) The monster species that spawned more often: badger mushroom bat (freq bonus 8) The monster species that spawned more often: proficiency unaccountable macadam (freq bonus 6) The monster species that spawned more often: benzedrine ultrafiltration (freq bonus 12) The monster species that spawned more often: reside hulky neurologist nacre (freq bonus 8) The monster species that spawned more often: large mimic (freq bonus 2) The monster species that spawned more often: pink jelly (freq bonus 12) The monster species that spawned more often: Aleax (freq bonus 18) The monster species that spawned more often: Undead Lieutenant (freq bonus 28) The monster species that spawned more often: skater woman (freq bonus 15) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 3) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 8) The monster species that never randomly spawned: hc invasor The monster species that never randomly spawned: allocation slime The monster species that never randomly spawned: forwarder covet The monster species that never randomly spawned: venetian fountainhead invaluably The monster species that never randomly spawned: frost golem The monster species that never randomly spawned: saberfish The monster species that never randomly spawned: ur-vile The monster species that never randomly spawned: low centaur The monster species that never randomly spawned: racoon dog The monster species that never randomly spawned: antimatter vortex The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 7) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 18) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 28) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 17) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 36) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 24) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 8) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 3) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 5) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 6) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: feeler gauge stone (gray) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: long screwup trap (freq bonus 20) Trap randomization happened for 1 in 455 traps Next attribute increase check would have come at turn 309 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having detect monsters (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was God the Father The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (473) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor * leather gloves (slaying gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (spinning helmet) * skullcap (chain-aventailed helmet) * flack helmet (cold-blooded helmet) * crystal helm (twisted visor helmet) * mining helm (musical helmet) * field helm (water-pipe helmet) * helm of safeguard (speechpipe helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (slit gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (imaginary heels) * field boots (weapon light boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (HLLLLLLLGH WAS IST DAS DENN) scroll of mana (LDL 750 MG SLASH DL) scroll of phase door (BOJACK HORSEMAN SEASON FIVE) scroll of standard id (LUXUS MODA) scroll of cure (VIA FERO DEO) * scroll of extra healing (THARR) * scroll of greater mana restoration (ENSSICIBZ EDUDO) Rings ring of gain dexterity (marriage) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Nobleman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.