Leeroy, lawful male albae Mahou Shoujo . ,,### #,,,, ),-+----------- #,|...........| #,|...........| #,|....$......| #,-........@..| ##------------- [Leeroy the Schoolkid] St8 Dx5 Co7 In9 Wi14 Ch19 MahAlbMalLaw Dlvl:1 $0 HP26(26) Pw12(12) AC3 Exp1 T53 Latest messages There is a wall in the way! You see a message scrawled in blood here. Use "r." to read it. The prick rat hits you! [-1 -> 25] Your studded leather armor blocks the prick rat's attack. You miss the prick rat. Your studded leather armor deflects the prick rat's attack. You miss the prick rat. Your yellow wing blocks the prick rat's attack. You miss the prick rat. The prick rat misses. You hear some noises. There is a wall in the way! You see a message scrawled in blood here. Use "r." to read it. There is a wall in the way! You see here 3 gold pieces {0}. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: detect monsters You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 124 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 95% Potion drop chance was reduced to 75% Armor drop chance was reduced to 69% Tool drop chance was reduced to 92% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: devices (turn 16) The following skill became untrainable if you tried to train it too early: scimitar (turn 91) The following skill became untrainable after a while: unicorn horn (turn 25362) The following skill couldn't be trained before a certain turn number is reached: riding (turn 60232) Sticky curses were more common by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46944 Monster spawn increase reached its maximum at turn 102384 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 403328 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: dyslectic yapper (freq bonus 12) The monster species that spawned more often: golden mushroom (freq bonus 20) The monster species that spawned more often: insane echidna (freq bonus 12) The monster species that spawned more often: octarine spore (freq bonus 4) The monster species that spawned more often: emperor twen (freq bonus 16) The monster species that spawned more often: libbing limelighted (freq bonus 30) The monster species that spawned more often: magnetic warp patch (freq bonus 18) The monster species that spawned more often: prick monster (freq bonus 18) The monster species that spawned more often: stockbroker inviable (freq bonus 36) The monster species that spawned more often: commanding spirit (freq bonus 32) The monster species that spawned more often: ultramarine growth (freq bonus 32) The monster species that spawned more often: dermic shiksa (freq bonus 24) The monster species that spawned more often: undead permamimic (freq bonus 8) The monster species that spawned more often: chattering flowerpot (freq bonus 18) The monster species that spawned more often: muzzle fiend (freq bonus 4) The monster species that spawned more often: ice shard (freq bonus 12) The monster species that spawned more often: turtle (freq bonus 10) The monster species that spawned more often: alpha metroid (freq bonus 24) The monster species that spawned more often: black widow (freq bonus 16) The monster species that spawned more often: dark maggot (freq bonus 12) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster species that never randomly spawned: Linus the Cat The monster species that never randomly spawned: doomcloud The monster species that never randomly spawned: celestial summoner The monster species that never randomly spawned: lava patch The monster species that never randomly spawned: ultra-worm The monster species that never randomly spawned: jumping school kraken The monster species that never randomly spawned: glare colony The monster species that never randomly spawned: leprechaun caster The monster species that never randomly spawned: cursed ghost The monster species that never randomly spawned: gnoll shaman The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: curseuse stone (gray) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 21) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 66) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 20) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 8) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 8) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 23) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 82) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 48) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: mojibake trap (freq bonus 4) Trap randomization happened for 1 in 347 traps Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 5 Your sanity was 0 You were magic-protected You had the following problem: You're forced to play with a different tileset. (0) You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having speed (0) You had 1445 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (148) You survived Spells known in the end Name Level Category Fail Memory a - sterilize 7 elemental 99% 700% b - conflict 6 chaos 98% 600% c - knock 1 matter 0% 200% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor yellow wing (gray cloak) Scrolls scroll of healing (AWAY KRATSCHED) scroll of mana (FOO BAR) scroll of phase door (RESURRECTION) scroll of standard id (I AM THE KING) scroll of cure (OH YOU ANNOYER) * scroll of extra healing (ROLL IS 5 AND BECOME STRONGER) * scroll of greater mana restoration (EMULSION DARNEDER) Spellbooks spellbook of sterilize (pale) spellbook of conflict (curare-impregnated) spellbook of knock (multicolored) Wands wand of striking (petrified) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points,