Leeroy, lawful male albae Murderer k ---+---- |......| ..#.0@.| |..r...+ -------- [Leeroy the Knife Killer] St12 Dx8 Co11 In10 Wi5 Ch4 MurAlbMalLaw Dlvl:1 $6 HP20(20) Pw11(11) AC-13 Exp1 T28 Latest messages A shirt that can be worn under a suit of armor. Shopkeepers who see you wearing this will not allow you to enter their shop. It can be read. helm of thirst - This is a piece of armor. Color: white. Material: stone. Appearance: winged helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). This helmet causes thirst. It has mediocre AC and 3 points of magic cancellation. pair of undroppable gloves - This is a piece of armor. Color: magenta. Material: dragonhide. Appearance: warped gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). This pair of gloves causes drop bugs. They provide moderately good AC and 4 points of magic cancellation. What do you want to throw? [$abd or ?*] In what direction? [hykulnjb><] Your sniper rifle is welded to your hands! What do you want to throw? [$abd or ?*] In what direction? [hykulnjb><] Some text has been burned into the floor here. Use "r." to read it. You see here a cursed +10 shotgun shell {0}. b - a cursed +10 shotgun shell (in quiver) {0}. For some reason, you cannot drop items! You see here an impossibly heavy iron ball named &!H1+6 mqP {18000}. You stop. Your sewer rat is in the way! Pick an object. r a rodent (tame sewer rat) (base level 0) Accessing Pokedex entry for sewer rat... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 7, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in groups, with frequency 24. No resistances. No conveyed resistances. Small, genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing cheese. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d3, bite - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: hallu party You could not have this property extrinsically: teleport control You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 355 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 167 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 63% Wand drop chance was reduced to 73% Potion drop chance was reduced to 93% Armor drop chance was reduced to 77% Food drop chance was reduced to 94% Monster death drops spawned with only 95% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: morning star (turn 102) The following skill became untrainable if you tried to train it too early: crossbow (turn 1568) The following skill became untrainable after a while: trident (turn 53744) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 54137) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 64380 Monster spawn increase reached its maximum at turn 163604 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3633700 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: little ruby (freq bonus 84) The monster species that spawned more often: Succubus Kriminologist (freq bonus 5) The monster species that spawned more often: Juen's plateau boot (freq bonus 24) The monster species that spawned more often: silver toad (freq bonus 21) The monster species that spawned more often: weremimic (freq bonus 15) The monster species that spawned more often: persecution shaped (freq bonus 16) The monster species that spawned more often: taker stalk (freq bonus 15) The monster species that spawned more often: topaz growth (freq bonus 8) The monster species that spawned more often: challenging ostrich (freq bonus 6) The monster species that spawned more often: Armed Kop Katcher (freq bonus 7) The monster species that spawned more often: hammerhead (freq bonus 8) The monster species that spawned more often: trapped soul (freq bonus 4) The monster species that spawned more often: euphony dispelled phrenologic unchilled unscrambling (freq bonus 20) The monster species that spawned more often: paralysator vortex (freq bonus 16) The monster species that spawned more often: dwarven child (freq bonus 9) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 10) The monster species that spawned more often: ace of diamonds (freq bonus 8) The monster species that spawned more often: emulsoid litigiosity (freq bonus 40) The monster species that spawned more often: ETA terrorist (freq bonus 6) The monster species that spawned more often: spell eraser (freq bonus 36) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster species that never randomly spawned: gray mushroom The monster species that never randomly spawned: hellhole spore The monster species that never randomly spawned: impenetrable black unicorn The monster species that never randomly spawned: uncommon orc The monster species that never randomly spawned: auditor hi intimately clubfoot The monster species that never randomly spawned: werejackal The monster species that never randomly spawned: junkmen succubi bacteria snooze aorta The monster species that never randomly spawned: radiation eye The monster species that never randomly spawned: chamiri The monster species that never randomly spawned: demeter uncontrovertible The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 10) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 45) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 10) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 5) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 5) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 7) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 4) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 19) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: antitraining trap (freq bonus 4) Trap randomization happened for 1 in 783 traps Next attribute increase check would have come at turn 350 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 1 Your sanity was 0 You were magic-protected You were resistant to fear You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the risk of temporarily losing intrinsics (0) You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from hallu partying (0) You were aware of the presence of poisonous monsters You had 517 points of nutrition remaining You aggravated monsters You had fixed abilities You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falis The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (47) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of poison warning (obfuscated) Armor helm of thirst (winged helmet) undroppable gloves (warped gloves) cloak of luck negation (fleeceling cloak) boots of weakness (gentle boots) Scrolls scroll of flood (MORAL RISE WHEN BURN) scroll of lava (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of growth (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of barrhing (EDGE PROTECTION) scroll of lockout (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of healing (THX 1138) scroll of mana (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of phase door (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of standard id (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of cure (VM J UECM 5 O9FAD8) * scroll of extra healing (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) * scroll of greater mana restoration (TROPHY GET) Spellbooks spellbook of darkness (pink) spellbook of aggravate monster (inert) spellbook of stun self (zone-specific) Potions potion of urine (mint) Rings ring of sustain ability (fragile) ring of gain intelligence (wire) Wands wand of remove resistance (cypress) wand of amnesia (archmage) wand of starvation (monoclinic) Tools tin whistle (whistle) mirror (looking glass) Gems stone of vulnerability (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Murderer... Youescaped from the dungeon with 156 points,