Leeroy, lawful male albae Rogue ------------- ............| |...{.......| |...........| |...........| |...........| |.....@d{...| ---- -------- [Leeroy the Footpad] St13 Dx15 Co13 In8 Wi8 Ch6 RogAlbMalLaw Dlvl:1 $1620 HP23(23) Pw11(11) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 28 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 192 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 92% Implant drop chance was reduced to 98% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 62% Tool drop chance was reduced to 76% Food drop chance was reduced to 98% Monster death drops spawned with only 97% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: form VI (Niman) The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: body spells (turn 11) The following skill became untrainable if you tried to train it too early: club (turn 3340) The following skill became untrainable after a while: occult spells (turn 35809) The following skill couldn't be trained before a certain turn number is reached: whip (turn 19994) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62004 Monster spawn increase reached its maximum at turn 244222 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3841677 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: naga (freq bonus 30) The monster species that spawned more often: enthralled caucussing (freq bonus 124) The monster species that spawned more often: phasic annihilation automata type IX (freq bonus 144) The monster species that spawned more often: plague fiend (freq bonus 33) The monster species that spawned more often: archer fish (freq bonus 96) The monster species that spawned more often: spider boy (freq bonus 31) The monster species that spawned more often: rebuttoning ewing (freq bonus 128) The monster species that spawned more often: undead mimic (freq bonus 210) The monster species that spawned more often: Lou's sneaker (freq bonus 34) The monster species that spawned more often: broken laser (freq bonus 66) The monster species that spawned more often: silver hulk (freq bonus 96) The monster species that spawned more often: coldcat (freq bonus 32) The monster species that spawned more often: tracheobronchial constricted (freq bonus 111) The monster species that spawned more often: marsupialize hijacking (freq bonus 37) The monster species that spawned more often: dim growth (freq bonus 186) The monster species that spawned more often: red card (freq bonus 198) The monster species that spawned more often: wereprostituteshoe (freq bonus 33) The monster species that spawned more often: mulatto midpoint addict (freq bonus 64) The monster species that spawned more often: flapping vertebral (freq bonus 105) The monster species that spawned more often: dwarven messenger (freq bonus 68) The monster species that spawned more often: poison creeper (freq bonus 68) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster species that never randomly spawned: escalator monster The monster species that never randomly spawned: Thai's combat boot The monster species that never randomly spawned: expansive commissionership foolfish devaluated serviceable mighty The monster species that never randomly spawned: undead cook The monster species that never randomly spawned: big vulture The monster species that never randomly spawned: sparkling warp patch The monster species that never randomly spawned: cutlet avenger The monster species that never randomly spawned: toxic warp patch The monster species that never randomly spawned: giant random monster The monster species that never randomly spawned: bright magenta missingno The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 11) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 20) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 4) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 16) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 4) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 74) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 14) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 84) The RNG hath decreed that this item was always generated cursed: wooden bar ((null)) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 1) Trap randomization happened for 1 in 740 traps Trap difficulty was increased by 2 Next attribute increase check would have come at turn 259 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (227) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (DIE BEFORE YOUVE MOVED) scroll of teleportation (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of healing (HOW MANY YASDS UNTIL YOU RAGEQUIT) scroll of mana (YELLOWBEARD SCOURGE OF THE SEA) scroll of phase door (ALERT CREEPS HOT ASS) scroll of standard id (DDOS ATTACK) scroll of cure (SHENME SHIHOU TENGTONG FABU) * scroll of extra healing (SNAIL IS THE BEST RACE IN ELONA) * scroll of greater mana restoration (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) Potions potion of sickness (liquid) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rogue... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.