Leeroy, lawful male albae Archeologist ----------- |....@f...| ........$(| |.........| ----------- [Leeroy the Digger] St17 Dx8 Co16 In12 Wi14 Ch7 ArcAlbMalLaw Dlvl:1 $0 HP24(24) Pw18(18) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: searching You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 89% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 99% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: bow (turn 117) The following skill became untrainable if you tried to train it too early: lance (turn 272) The following skill became untrainable after a while: spear (turn 40251) The following skill couldn't be trained before a certain turn number is reached: riding (turn 62380) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52390 Monster spawn increase reached its maximum at turn 87489 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2381078 The monster class that cannot be genocided was golem The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: firefly (freq bonus 8) The monster species that spawned more often: renting multilaterally (freq bonus 6) The monster species that spawned more often: shock troll (freq bonus 42) The monster species that spawned more often: errand grandstander (freq bonus 12) The monster species that spawned more often: sensei lichen (freq bonus 144) The monster species that spawned more often: scaly horror (freq bonus 6) The monster species that spawned more often: Sword Archon (freq bonus 6) The monster species that spawned more often: energy force patch (freq bonus 16) The monster species that spawned more often: world-ending horror (freq bonus 32) The monster species that spawned more often: young adult cyan dragon (freq bonus 3) The monster species that spawned more often: frenzytaur (freq bonus 24) The monster species that spawned more often: visitorial licensure (freq bonus 15) The monster species that spawned more often: misarranged untidily (freq bonus 36) The monster species that spawned more often: litter bomb (freq bonus 12) The monster species that spawned more often: goofiest symbolizing (freq bonus 6) The monster species that spawned more often: gong ingratiating leukemoid bairn nonce (freq bonus 12) The monster species that spawned more often: Dislexiapater (freq bonus 18) The monster species that spawned more often: Liljana (freq bonus 4) The monster species that spawned more often: petty big ghost (freq bonus 12) The monster species that spawned more often: nuclear physicist (freq bonus 20) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster species that never randomly spawned: Cheesehead Simon The monster species that never randomly spawned: bramble mushroom The monster species that never randomly spawned: Dispater The monster species that never randomly spawned: unmended ammonite ventricle abet hip The monster species that never randomly spawned: wereastralelemental The monster species that never randomly spawned: probe warp fungus The monster species that never randomly spawned: american The monster species that never randomly spawned: chiropteran mummy The monster species that never randomly spawned: arachnotron The monster species that never randomly spawned: dwarven chaos knight The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 13) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 9) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 92) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 11) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 14) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 7) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 5) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 40) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 39) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: anti training stone (gray) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 3) Trap randomization happened for 1 in 45 traps Next attribute increase check would have come at turn 426 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (566) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of item genocide (PRIUS SA) scroll of create monster (IBFALABLO) scroll of healing (TRUE RISE BY STRANGE SMELL) scroll of mana (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of phase door (INTEGER DIVIDE BY ZERO) scroll of standard id (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of cure (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) * scroll of extra healing (PHD IN HIGH HEELING) * scroll of greater mana restoration (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) Spellbooks spellbook of knock (eternal) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Archeologist... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.