Leeroy, lawful male redguardian Thalmor ... .@@ ... [Leeroy the Concordate Agent] St8 Dx14 Co12 In9 Wi12 Ch15 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: corrosivity You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 420 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 34 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 98% Wand drop chance was reduced to 99% Potion drop chance was reduced to 91% Tool drop chance was reduced to 58% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: morning star (turn 92) The following skill became untrainable if you tried to train it too early: shuriken (turn 1248) The following skill became untrainable after a while: hammer (turn 44502) The following skill couldn't be trained before a certain turn number is reached: axe (turn 24313) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 39375 Monster spawn increase reached its maximum at turn 202125 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 5206810 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: blob (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: star vampire (freq bonus 36) The monster species that spawned more often: surikus sephirah (freq bonus 24) The monster species that spawned more often: quixotry cautioned (freq bonus 48) The monster species that spawned more often: bramble force fungus (freq bonus 28) The monster species that spawned more often: Calcifer (freq bonus 10) The monster species that spawned more often: disintegration master (freq bonus 14) The monster species that spawned more often: ol pharaoh (freq bonus 6) The monster species that spawned more often: entropy reconnoitering (freq bonus 24) The monster species that spawned more often: jikiniki (freq bonus 12) The monster species that spawned more often: kung-fu guy (freq bonus 18) The monster species that spawned more often: icy laser (freq bonus 16) The monster species that spawned more often: dire boar (freq bonus 18) The monster species that spawned more often: vampiric ixitxachitl (freq bonus 8) The monster species that spawned more often: narrog (freq bonus 48) The monster species that spawned more often: mastoid replicative embryologic stoicism deucing (freq bonus 12) The monster species that spawned more often: bacterioid turret (freq bonus 30) The monster species that spawned more often: phase shifter (freq bonus 9) The monster species that spawned more often: taker colony (freq bonus 10) The monster species that spawned more often: Great Mother (freq bonus 24) The monster species that spawned more often: snow tiger (freq bonus 5) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster species that never randomly spawned: muscle penstock The monster species that never randomly spawned: lunatic rabbit The monster species that never randomly spawned: little corpse The monster species that never randomly spawned: dream sphere The monster species that never randomly spawned: lively semierect The monster species that never randomly spawned: great wyrm of elements The monster species that never randomly spawned: punny nudely The monster species that never randomly spawned: haste skywriting elaborately greatening The monster species that never randomly spawned: card colony The monster species that never randomly spawned: forest wight The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 52) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 8) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 39) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 36) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 4) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 35) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: tempohunger trap (freq bonus 3) Trap randomization happened for 1 in 84 traps Next attribute increase check would have come at turn 567 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (639) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (bug-tracking helmet) * skullcap (anachrononononaut helmet) * flack helmet (hydra helmet) * crystal helm (complete helmet) * mining helm (cold-blooded helmet) * field helm stone (gemmed helmet) * helm of safeguard (meteoric helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (spacey gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (failuncap shoes) * boots of safeguard (stroking boots) Scrolls scroll of healing (TINKERBELL HERE TO KICK UR ASS) scroll of mana (BUNDLEBUNDLEBUNDLE) scroll of phase door (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of standard id (WUEICHWUEICH WUEICHWUEICH) scroll of cure (WEAK STUNT IS MORE POWER) * scroll of extra healing (WAKTU UNTUK MATI) * scroll of greater mana restoration (THAPSATE STHRAITO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.